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<Article>
<Journal>
				<PublisherName>University of Tehran on behalf of the "Cyberspace Research Policy Center" and the "UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World"</PublisherName>
				<JournalTitle>Journal of Cyberspace Studies</JournalTitle>
				<Issn>2588-5499</Issn>
				<Volume>10</Volume>
				<Issue>2</Issue>
				<PubDate PubStatus="epublish">
					<Year>2026</Year>
					<Month>07</Month>
					<Day>01</Day>
				</PubDate>
			</Journal>
<ArticleTitle>Cybernetic semiotics in interactive digital narratives: Toward a semiotic framework for meaning-making in cyberspace with Detroit: Become Human as a case study</ArticleTitle>
<VernacularTitle></VernacularTitle>
			<FirstPage>513</FirstPage>
			<LastPage>534</LastPage>
			<ELocationID EIdType="pii">105593</ELocationID>
			
<ELocationID EIdType="doi">10.22059/jcss.2025.406313.1198</ELocationID>
			
			<Language>EN</Language>
<AuthorList>
<Author>
					<FirstName>Ali</FirstName>
					<LastName>Razizadeh</LastName>
<Affiliation>Department of Media Arts, Religion and Media Faculty, IRIB University, Qom, Iran.</Affiliation>

</Author>
</AuthorList>
				<PublicationType>Journal Article</PublicationType>
			<History>
				<PubDate PubStatus="received">
					<Year>2025</Year>
					<Month>11</Month>
					<Day>15</Day>
				</PubDate>
			</History>
		<Abstract>&lt;strong&gt;Background:&lt;/strong&gt; Cyberspace has evolved into a vast and intricate cultural ecosystem in which the boundaries between communication, cognition, and creation are constantly being redefined.&lt;br /&gt;&lt;strong&gt;Aims: &lt;/strong&gt;This study examines how digital interactivity restructures the semiotic logic of narrative meaning-making within contemporary cyberspace, using &lt;em&gt;Detroit: Become Human&lt;/em&gt; as a paradigmatic case of interactive digital narrative. The research aims to determine how multimodal signs, procedural architectures, and player agency interact to produce dynamic and networked processes of semiosis.&lt;br /&gt;&lt;strong&gt;Methodology: &lt;/strong&gt;Through an integrative semiotic framework, encompassing multimodality, interactive agency, and branching narrative design, the analysis demonstrates that meaning in the game emerges not from fixed textual structures but from recursive exchanges between human interpretation and algorithmic responsiveness.&lt;br /&gt;&lt;strong&gt;Findings: &lt;/strong&gt;The findings reveal that the game’s interactive architecture generates a self-modifying semiotic environment in which choices function as sign-acts that reorganize symbolic patterns across divergent narrative trajectories. This networked mode of signification reflects the broader cultural logic of cyberspace, where meaning is co-created through participatory, decentralized interaction rather than linear authorial transmission.&lt;br /&gt;&lt;strong&gt;Conclusion:&lt;/strong&gt; The study concludes that interactive digital narratives constitute a distinctive semiotic paradigm, one that transforms storytelling into a collaborative and cybernetic process of meaning construction. These insights offer a foundation for future research on how digital media, algorithmic systems, and user participation jointly reshape contemporary forms of narrative and cultural signification.</Abstract>
		<ObjectList>
			<Object Type="keyword">
			<Param Name="value">cyberspace studies</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">Detroit: Become Human</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">interactive digital narrative</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">Player agency</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">Semiotics</Param>
			</Object>
		</ObjectList>
<ArchiveCopySource DocType="pdf">https://jcss.ut.ac.ir/article_105593_d6bd6bace7294e2b7bfa48984c222400.pdf</ArchiveCopySource>
</Article>
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