Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 179
Number of Contributors 266
Article View 318,118
PDF Download 195,814
View Per Article 1777.2
PDF Download Per Article 1093.93
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Number of Submissions 280
Rejected Submissions 121
Rejection Rate 43
Accepted Submissions 135
Acceptance Rate 48
Time to Accept (Days) 74
Number of Indexing Databases 24
Number of Reviewers 147

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Iran
  • Instagram
  • media literacy
  • Media
  • Facebook
  • social networks
  • Internet
  • virtual space
  • surveillance capitalism
  • Globalization
  • Cybersecurity
  • disinformation
  • artificial intelligence (AI)
  • Children
  • Blockchain
  • Twitter
  • media and information literacy
  • Business Management
  • mediatization
  • future
  • Self-Control
  • Image
  • human-computer interaction
  • Semiotics
  • Theoretical Framework
  • misinformation
  • sports management
  • Regulation
  • cybercultural transgressions
  • technology
  • Filtering
  • Consumption
  • participatory culture
  • digital technologies
  • online safety
  • perception
  • Digital economy
  • Education Policy
  • Social media use
  • Conceptual Framework
  • censorship
  • cyberstalking
  • Covid-19
  • Google
  • cybersecurity practices
  • serious games
  • Netnography
  • human agency
  • E-commerce
  • media ethics
  • digital Literacy
  • Religious identity
  • microcelebrities
  • algorithmic bias
  • new media
  • Literature Review
  • AI
  • Color theory
  • holistic education
  • Democracy
  • Virtual Education
  • fake news
  • cybercrime
  • empirical review
  • Marketing
  • Culture
  • digital art
  • digital citizenship
  • Digital media
  • Women
  • dual spacization
  • the information model
  • Persian-language media
  • liminal space
  • Algorithmic Trading
  • clicktivism
  • Thirdspace
  • media and information literate cities
  • strategic games
  • AI governance
  • gen Z
  • media convergence
  • parental involvement
  • strategic IT planning
  • love literacy
  • visual misinformation
  • internet transformation
  • brand purchase intention
  • interactive digital narrative
  • Rational Choice Theory
  • celanthropy
  • non-fungible token
  • self-esteem
  • moral decadence
  • media consumption
  • qualitative research method
  • American artistic exceptionalism
  • problematic mobile phone use
  • persian Twitter
  • datafied society
  • Hawzeh members
  • workforce development
  • structure of feeling
  • Lifelong Learning
  • Digital Technology
  • transgressive behaviors
  • online sharing
  • ethical engagement
  • special education
  • Intrusion Detection System (IDS)
  • hikikomori
  • Electronic evidence
  • Indonesia
  • network behavior
  • political polarisation
  • scenario planning
  • ontological inversion
  • Cybercrimes
  • cryptocurrency, digital community, Metaverse
  • Nigerian youths
  • Network Security
  • impersonation
  • the internet
  • community media
  • cancel culture
  • platformized childhood
  • academic publishing
  • Stress reduction
  • Moroccan cyber diplomacy
  • cyber-sovereignty
  • epistemic power
  • business technology adoption
  • Gender Identity
  • cyberspacen
  • health law
  • bullshit
  • fandom
  • Digital platforms
  • ethical development
  • threshold concept
  • world economy
  • inclusion
  • human-environment relationship
  • pew
  • literacy
  • Peace diplomacy
  • ethical considerations
  • Political Action
  • Psychological wellbeing
  • critical discourse analysis
  • CNBC’s market section website
  • Afghan
  • virtual embassy
  • 2024 Iranian presidential election
  • Discourse theory
  • feminism
  • internet addiction
  • Youtube
  • Code
  • technology failure
  • corruption
  • Nigeria
  • Latin America
  • cyberattacks
  • Experiential learning
  • Persian social media
  • Visualization
  • visual content analysis
  • family rituals
  • cyber recruitment
  • generation (Gen Z) Z research
  • cyberethical behaviour
  • comparative analysis
  • visual perception
  • activism
  • cyberactivism
  • netizens
  • weak ties
  • Transtextuality
  • marital life
  • Moroccan cybersecurity
  • monitoring
  • virtual capacity
  • Anime
  • world summit on the information society
  • Spillover effect
  • Smartphone addiction
  • digital health
  • crowd creation Tehran annual of digital arts exhibition
  • internet of data (IoD)
  • social contract
  • brand generated content
  • mental health technology
  • Video games
  • motivations
  • Traditional Values
  • e-service