Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 186
Number of Contributors 278
Article View 328,771
PDF Download 207,883
View Per Article 1767.59
PDF Download Per Article 1117.65
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Number of Submissions 285
Rejected Submissions 121
Rejection Rate 42
Accepted Submissions 141
Acceptance Rate 49
Time to Accept (Days) 72
Number of Indexing Databases 24
Number of Reviewers 152

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Instagram
  • Iran
  • media literacy
  • Media
  • Facebook
  • social networks
  • virtual space
  • Internet
  • surveillance capitalism
  • Globalization
  • artificial intelligence (AI)
  • Twitter
  • Blockchain
  • media and information literacy
  • Netnography
  • Cybersecurity
  • disinformation
  • Children
  • Consumption
  • cybersecurity practices
  • fake news
  • Self-Control
  • holistic education
  • microcelebrities
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  • participatory culture
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  • sports management
  • Digital economy
  • Persian social media
  • AI
  • Business Management
  • Social media use
  • Filtering
  • cybercultural transgressions
  • cyberstalking
  • Color theory
  • Theoretical Framework
  • Literature Review
  • topic modeling
  • AI governance
  • digital natives
  • digital citizenship
  • Women
  • digital Literacy
  • Covid-19
  • digital art
  • Democracy
  • online safety
  • Virtual Education
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  • E-commerce
  • empirical review
  • Conceptual Framework
  • new media
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  • Image
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  • Lifelong Learning
  • Digital Technology
  • transgressive behaviors
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  • datafied society
  • ethical engagement
  • hikikomori
  • Electronic evidence
  • Intrusion Detection System (IDS)
  • Indonesia
  • network behavior
  • scenario planning
  • ontological inversion
  • platformized childhood
  • framing theory
  • Cybercrimes
  • cryptocurrency, digital community, Metaverse
  • American artistic exceptionalism
  • community media
  • cancel culture
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  • epistemic power
  • marital life
  • Gender Identity
  • qualitative research method
  • academic publishing
  • Stress reduction
  • Moroccan cyber diplomacy
  • cyberspacen
  • digital narratives
  • health law
  • Digital platforms
  • ethical development
  • bullshit
  • fandom
  • world economy
  • human-environment relationship
  • threshold concept
  • Visualization
  • cyberattacks
  • Political Action
  • pew
  • comparative analysis
  • Psychological wellbeing
  • corruption
  • critical discourse analysis
  • virtual embassy
  • Social capital
  • 2024 Iranian presidential election
  • CNBC’s market section website
  • visual content analysis
  • cyber recruitment
  • monitoring
  • Anime
  • Youtube
  • Discourse theory
  • Code
  • brand generated content
  • internet addiction
  • feminism
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  • computational communication
  • Nigeria
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  • automated journalism
  • India-China AI rivalry
  • Experiential learning
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  • world summit on the information society
  • generation (Gen Z) Z research
  • family rituals
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  • Peace diplomacy
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  • Moroccan cybersecurity
  • internet information literacy
  • business technology adoption
  • virtual capacity
  • Meta-analysis
  • Spillover effect
  • Smartphone addiction
  • Video games