Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 178
Number of Contributors 263
Article View 313,445
PDF Download 190,134
View Per Article 1760.93
PDF Download Per Article 1068.17
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Number of Submissions 276
Rejected Submissions 118
Rejection Rate 43
Accepted Submissions 133
Acceptance Rate 48
Time to Accept (Days) 75
Number of Indexing Databases 24
Number of Reviewers 147

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Instagram
  • Iran
  • media literacy
  • Media
  • Facebook
  • social networks
  • Internet
  • virtual space
  • surveillance capitalism
  • artificial intelligence (AI)
  • Children
  • Cybersecurity
  • disinformation
  • Globalization
  • Blockchain
  • Twitter
  • media and information literacy
  • Business Management
  • Theoretical Framework
  • future
  • Self-Control
  • Image
  • human-computer interaction
  • Digital media
  • Semiotics
  • participatory culture
  • sports management
  • Covid-19
  • digital citizenship
  • digital technologies
  • Filtering
  • Consumption
  • Digital economy
  • technology
  • holistic education
  • misinformation
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  • Education Policy
  • Social media use
  • cybercultural transgressions
  • media ethics
  • Conceptual Framework
  • Culture
  • Google
  • mediatization
  • serious games
  • Netnography
  • human agency
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  • Color theory
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  • Literature Review
  • cyberstalking
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  • Democracy
  • Virtual Education
  • fake news
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  • empirical review
  • Marketing
  • Regulation
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  • Women
  • Persian-language media
  • the information model
  • dual spacization
  • Algorithmic Trading
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  • Rational Choice Theory
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  • platformized childhood
  • American artistic exceptionalism
  • problematic mobile phone use
  • persian Twitter
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  • Lifelong Learning
  • Digital Technology
  • transgressive behaviors
  • online sharing
  • datafied society
  • special education
  • hikikomori
  • Electronic evidence
  • Intrusion Detection System (IDS)
  • Indonesia
  • network behavior
  • political polarisation
  • ontological inversion
  • scenario planning
  • Cybercrimes
  • cryptocurrency, digital community, Metaverse
  • Nigerian youths
  • the internet
  • impersonation
  • Network Security
  • community media
  • cancel culture
  • qualitative research method
  • academic publishing
  • Stress reduction
  • Moroccan cyber diplomacy
  • cyber-sovereignty
  • epistemic power
  • virtual capacity
  • Gender Identity
  • cyberspacen
  • health law
  • bullshit
  • fandom
  • Digital platforms
  • ethical development
  • threshold concept
  • world economy
  • inclusion
  • human-environment relationship
  • pew
  • literacy
  • Peace diplomacy
  • generation (Gen Z) Z research
  • Political Action
  • Psychological wellbeing
  • cyberattacks
  • critical discourse analysis
  • CNBC’s market section website
  • virtual embassy
  • Youtube
  • cyberethical behaviour
  • feminism
  • internet addiction
  • 2024 Iranian presidential election
  • Code
  • technology failure
  • corruption
  • Nigeria
  • Latin America
  • visual content analysis
  • Experiential learning
  • Persian social media
  • Visualization
  • cyber recruitment
  • family rituals
  • Discourse theory
  • ethical considerations
  • Afghan
  • comparative analysis
  • activism
  • cyberactivism
  • visual perception
  • netizens
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  • business technology adoption
  • Anime
  • analog technology
  • Smartphone addiction
  • Spillover effect
  • digital health
  • crowd creation Tehran annual of digital arts exhibition
  • internet of data (IoD)
  • social contract
  • brand generated content
  • mental health technology
  • world summit on the information society
  • motivations
  • Traditional Values
  • e-service