Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 187
Number of Contributors 280
Article View 329,250
PDF Download 208,310
View Per Article 1760.7
PDF Download Per Article 1113.96
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Number of Submissions 285
Rejected Submissions 121
Rejection Rate 42
Accepted Submissions 141
Acceptance Rate 49
Time to Accept (Days) 72
Number of Indexing Databases 24
Number of Reviewers 152

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Instagram
  • Iran
  • media literacy
  • Media
  • Facebook
  • social networks
  • virtual space
  • Internet
  • surveillance capitalism
  • disinformation
  • Children
  • Globalization
  • artificial intelligence (AI)
  • media and information literacy
  • Cybersecurity
  • Blockchain
  • Twitter
  • Netnography
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  • Google
  • Digital economy
  • Image
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  • Color theory
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  • AI
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  • human-computer interaction
  • Education Policy
  • cybercultural transgressions
  • media ethics
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  • digital citizenship
  • Women
  • Theoretical Framework
  • digital Literacy
  • Marketing
  • digital art
  • Literature Review
  • new media
  • holistic education
  • Conceptual Framework
  • Self-Control
  • online safety
  • Virtual Education
  • fake news
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  • empirical review
  • Covid-19
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  • Lifelong Learning
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  • transgressive behaviors
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  • datafied society
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  • Electronic evidence
  • Intrusion Detection System (IDS)
  • Indonesia
  • hikikomori
  • network behavior
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  • community media
  • political polarisation
  • framing theory
  • Cybercrimes
  • qualitative research method
  • American artistic exceptionalism
  • cancel culture
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  • Nigerian youths
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  • Stress reduction
  • Moroccan cyber diplomacy
  • health law
  • Digital platforms
  • bullshit
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  • world economy
  • threshold concept
  • fandom
  • Peace diplomacy
  • Visualization
  • human-environment relationship
  • Political Action
  • automated journalism
  • Psychological wellbeing
  • pew
  • comparative analysis
  • critical discourse analysis
  • virtual embassy
  • CNBC’s market section website
  • cyber recruitment
  • Youtube
  • cyberethical behaviour
  • Afghan
  • visual content analysis
  • monitoring
  • 2024 Iranian presidential election
  • Anime
  • computational communication
  • world summit on the information society
  • Code
  • Social capital
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  • feminism
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  • Nigeria
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  • India-China AI rivalry
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  • Meta-analysis
  • medical education