Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 178
Number of Contributors 263
Article View 315,168
PDF Download 192,399
View Per Article 1770.61
PDF Download Per Article 1080.89
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Number of Submissions 276
Rejected Submissions 118
Rejection Rate 43
Accepted Submissions 133
Acceptance Rate 48
Time to Accept (Days) 75
Number of Indexing Databases 24
Number of Reviewers 147

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Instagram
  • Iran
  • media literacy
  • Facebook
  • Media
  • social networks
  • Internet
  • virtual space
  • surveillance capitalism
  • Cybersecurity
  • artificial intelligence (AI)
  • media and information literacy
  • disinformation
  • Blockchain
  • Twitter
  • Children
  • Globalization
  • Business Management
  • mediatization
  • future
  • Culture
  • Self-Control
  • Virtual Education
  • Image
  • Theoretical Framework
  • misinformation
  • sports management
  • human-computer interaction
  • Semiotics
  • media ethics
  • cybercultural transgressions
  • digital technologies
  • Filtering
  • AI
  • Consumption
  • participatory culture
  • perception
  • Education Policy
  • technology
  • holistic education
  • censorship
  • Social media use
  • Covid-19
  • Conceptual Framework
  • Google
  • serious games
  • Netnography
  • cybersecurity practices
  • human agency
  • E-commerce
  • Religious identity
  • digital Literacy
  • Color theory
  • microcelebrities
  • new media
  • Literature Review
  • cyberstalking
  • Digital economy
  • online safety
  • Democracy
  • algorithmic bias
  • fake news
  • cybercrime
  • empirical review
  • Marketing
  • Regulation
  • digital art
  • digital citizenship
  • Digital media
  • Women
  • Persian-language media
  • the information model
  • dual spacization
  • liminal space
  • Algorithmic Trading
  • clicktivism
  • Thirdspace
  • media and information literate cities
  • strategic games
  • AI governance
  • gen Z
  • media convergence
  • parental involvement
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  • love literacy
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  • visual misinformation
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  • Rational Choice Theory
  • celanthropy
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  • self-esteem
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  • moral decadence
  • platformized childhood
  • academic publishing
  • problematic mobile phone use
  • persian Twitter
  • datafied society
  • Hawzeh members
  • workforce development
  • structure of feeling
  • Lifelong Learning
  • Digital Technology
  • online sharing
  • transgressive behaviors
  • ethical engagement
  • special education
  • hikikomori
  • Indonesia
  • Electronic evidence
  • Intrusion Detection System (IDS)
  • network behavior
  • political polarisation
  • scenario planning
  • ontological inversion
  • Cybercrimes
  • cryptocurrency, digital community, Metaverse
  • Nigerian youths
  • impersonation
  • cyberstalking typologies
  • the internet
  • community media
  • cancel culture
  • qualitative research method
  • American artistic exceptionalism
  • Stress reduction
  • Moroccan cyber diplomacy
  • cyber-sovereignty
  • epistemic power
  • Gender Identity
  • bullshit
  • cyberspacen
  • marital life
  • health law
  • fandom
  • Digital platforms
  • ethical development
  • threshold concept
  • world economy
  • inclusion
  • human-environment relationship
  • pew
  • comparative analysis
  • Peace diplomacy
  • ethical considerations
  • Political Action
  • Psychological wellbeing
  • critical discourse analysis
  • CNBC’s market section website
  • Afghan
  • virtual embassy
  • Youtube
  • Discourse theory
  • feminism
  • internet addiction
  • 2024 Iranian presidential election
  • Code
  • technology failure
  • corruption
  • Nigeria
  • Latin America
  • cyberattacks
  • Experiential learning
  • Persian social media
  • Visualization
  • visual content analysis
  • generation (Gen Z) Z research
  • cyber recruitment
  • family rituals
  • cyberethical behaviour
  • literacy
  • visual perception
  • cyberactivism
  • activism
  • netizens
  • weak ties
  • Transtextuality
  • monitoring
  • Moroccan cybersecurity
  • Anime
  • virtual capacity
  • business technology adoption
  • analog technology
  • Spillover effect
  • Smartphone addiction
  • digital health
  • internet of data (IoD)
  • crowd creation Tehran annual of digital arts exhibition
  • social contract
  • brand generated content
  • mental health technology
  • Video games
  • motivations
  • political discussion
  • e-service