Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 11
Number of Issues 20
Number of Articles 189
Number of Contributors 282
Article View 345270
PDF Download 220,597
View Per Article 1826.83
PDF Download Per Article 1167.18
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Number of Submissions 320
Rejected Submissions 149
Rejection Rate 47
Accepted Submissions 143
Acceptance Rate 45
Time to Accept (Days) 72
Number of Indexing Databases 24
Number of Reviewers 159

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 11, Issue 1, January 2027, Pages 1-459 

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Iran
  • Instagram
  • media literacy
  • Facebook
  • Media
  • social networks
  • Internet
  • surveillance capitalism
  • virtual space
  • Netnography
  • Blockchain
  • Globalization
  • disinformation
  • Cybersecurity
  • Children
  • Twitter
  • artificial intelligence (AI)
  • media and information literacy
  • Persian social media
  • topic modeling
  • digital citizenship
  • human-computer interaction
  • Self-Control
  • cybercrime
  • Virtual Education
  • serious games
  • participatory culture
  • digital technologies
  • Culture
  • media ethics
  • Semiotics
  • perception
  • misinformation
  • Digital economy
  • sports management
  • Filtering
  • Consumption
  • AI
  • Social media use
  • Google
  • Digital media
  • digital culture
  • Women
  • Education Policy
  • Literature Review
  • new media
  • AI governance
  • mediatization
  • cyberstalking
  • Religious identity
  • Color theory
  • Regulation
  • microcelebrities
  • empirical review
  • fake news
  • Conceptual Framework
  • E-commerce
  • holistic education
  • digital art
  • Theoretical Framework
  • online safety
  • algorithmic bias
  • Image
  • Democracy
  • technology
  • Covid-19
  • digital Literacy
  • Marketing
  • digital natives
  • censorship
  • cybersecurity practices
  • cybercultural transgressions
  • human agency
  • future
  • Business Management
  • liminal space
  • Electronic evidence
  • Algorithmic Trading
  • media and information literate cities
  • gen Z
  • digital trust
  • Thirdspace
  • strategic games
  • media convergence
  • parental involvement
  • internet transformation
  • visual misinformation
  • brand purchase intention
  • non-fungible token
  • love literacy
  • interactive digital narrative
  • celanthropy
  • American artistic exceptionalism
  • self-esteem
  • datafied society
  • qualitative research method
  • strategic IT planning
  • ethical engagement
  • cancel culture
  • Nigerian youths
  • community media
  • moral decadence
  • media consumption
  • problematic mobile phone use
  • decentralized media
  • persian Twitter
  • Rational Choice Theory
  • Hawzeh members
  • workforce development
  • structure of feeling
  • Lifelong Learning
  • Digital Technology
  • transgressive behaviors
  • online sharing
  • epistemic power
  • special education
  • Intrusion Detection System (IDS)
  • Indonesia
  • hikikomori
  • Gender Identity
  • network behavior
  • scenario planning
  • political polarisation
  • platformized childhood
  • academic publishing
  • cyberspacen
  • weak ties
  • health law
  • Digital platforms
  • visual perception
  • ethical development
  • bullshit
  • fandom
  • Stress reduction
  • Moroccan cyber diplomacy
  • world economy
  • human-environment relationship
  • threshold concept
  • Peace diplomacy
  • ethical considerations
  • Political Action
  • pew
  • Psychological wellbeing
  • cyberattacks
  • critical discourse analysis
  • digital piracy
  • corruption
  • post-television cultural
  • CNBC’s market section website
  • comparative analysis
  • virtual embassy
  • 2024 Iranian presidential election
  • cyberethical behaviour
  • Youtube
  • cyber recruitment
  • Discourse theory
  • Afghan
  • brand generated content
  • computational communication
  • analog technology
  • e-service
  • world summit on the information society
  • motivations
  • Anime
  • monitoring
  • visual content analysis
  • Code
  • Social capital
  • internet addiction
  • feminism
  • technology failure
  • Meta-analysis
  • Nigeria
  • automated journalism
  • Latin America
  • medical education
  • Experiential learning
  • Video games
  • Visualization
  • internet information literacy
  • generation (Gen Z) Z research
  • surveillance ethics
  • family rituals
  • Responsible artificial intelligence
  • India-China AI rivalry
  • inclusion
  • activism
  • neoliberal capitalism
  • s communication style
  • netizens
  • digital narratives
  • literacy
  • Transtextuality
  • marital life
  • Moroccan cybersecurity
  • cyberactivism
  • Public Sphere