Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 11
Number of Issues 20
Number of Articles 189
Number of Contributors 282
Article View 342526
PDF Download 218,080
View Per Article 1812.31
PDF Download Per Article 1153.86
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Number of Submissions 318
Rejected Submissions 148
Rejection Rate 47
Accepted Submissions 143
Acceptance Rate 45
Time to Accept (Days) 72
Number of Indexing Databases 24
Number of Reviewers 158

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 11, Issue 1, January 2027, Pages 1-459 

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Instagram
  • Iran
  • media literacy
  • Media
  • Facebook
  • social networks
  • Internet
  • virtual space
  • surveillance capitalism
  • disinformation
  • Children
  • Blockchain
  • Cybersecurity
  • media and information literacy
  • Twitter
  • artificial intelligence (AI)
  • Globalization
  • Netnography
  • Persian social media
  • media ethics
  • misinformation
  • Literature Review
  • Self-Control
  • Color theory
  • AI governance
  • algorithmic bias
  • Consumption
  • microcelebrities
  • Democracy
  • digital Literacy
  • censorship
  • cybercultural transgressions
  • future
  • participatory culture
  • Theoretical Framework
  • Digital economy
  • sports management
  • AI
  • Marketing
  • Filtering
  • mediatization
  • digital natives
  • digital art
  • Google
  • Social media use
  • serious games
  • Digital media
  • cyberstalking
  • cybersecurity practices
  • Education Policy
  • Covid-19
  • technology
  • Regulation
  • Image
  • holistic education
  • new media
  • E-commerce
  • perception
  • Conceptual Framework
  • fake news
  • online safety
  • Virtual Education
  • human-computer interaction
  • cybercrime
  • digital technologies
  • empirical review
  • Culture
  • Religious identity
  • digital culture
  • digital citizenship
  • topic modeling
  • Women
  • Semiotics
  • human agency
  • Business Management
  • Algorithmic Trading
  • liminal space
  • clicktivism
  • media and information literate cities
  • special education
  • gen Z
  • Thirdspace
  • strategic games
  • media convergence
  • parental involvement
  • internet transformation
  • visual misinformation
  • brand purchase intention
  • non-fungible token
  • love literacy
  • interactive digital narrative
  • celanthropy
  • academic publishing
  • self-esteem
  • Nigerian youths
  • American artistic exceptionalism
  • strategic IT planning
  • community media
  • cancel culture
  • ethical engagement
  • datafied society
  • moral decadence
  • media consumption
  • problematic mobile phone use
  • decentralized media
  • Rational Choice Theory
  • persian Twitter
  • Hawzeh members
  • workforce development
  • structure of feeling
  • Lifelong Learning
  • Digital Technology
  • online sharing
  • transgressive behaviors
  • platformized childhood
  • epistemic power
  • hikikomori
  • Intrusion Detection System (IDS)
  • Indonesia
  • Electronic evidence
  • network behavior
  • ontological inversion
  • scenario planning
  • Gender Identity
  • qualitative research method
  • cyberspacen
  • weak ties
  • health law
  • Digital platforms
  • ethical development
  • bullshit
  • fandom
  • Stress reduction
  • Moroccan cyber diplomacy
  • cyber-sovereignty
  • world economy
  • human-environment relationship
  • threshold concept
  • family rituals
  • generation (Gen Z) Z research
  • Political Action
  • pew
  • Psychological wellbeing
  • cyberattacks
  • critical discourse analysis
  • digital piracy
  • corruption
  • post-television cultural
  • CNBC’s market section website
  • comparative analysis
  • virtual embassy
  • 2024 Iranian presidential election
  • cyberethical behaviour
  • Youtube
  • cyber recruitment
  • Discourse theory
  • Afghan
  • brand generated content
  • computational communication
  • world summit on the information society
  • e-service
  • India-China AI rivalry
  • motivations
  • Anime
  • monitoring
  • visual content analysis
  • Code
  • Social capital
  • internet addiction
  • feminism
  • technology failure
  • Meta-analysis
  • Nigeria
  • Latin America
  • automated journalism
  • medical education
  • Experiential learning
  • Video games
  • Visualization
  • internet information literacy
  • Peace diplomacy
  • surveillance ethics
  • ethical considerations
  • Responsible artificial intelligence
  • analog technology
  • inclusion
  • visual perception
  • activism
  • neoliberal capitalism
  • digital narratives
  • netizens
  • s communication style
  • Transtextuality
  • marital life
  • Moroccan cybersecurity
  • literacy
  • cyberactivism