Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 176
Number of Contributors 261
Article View 310,586
PDF Download 187,075
View Per Article 1764.69
PDF Download Per Article 1062.93
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Number of Submissions 274
Rejected Submissions 118
Rejection Rate 43
Accepted Submissions 132
Acceptance Rate 48
Time to Accept (Days) 75
Number of Indexing Databases 24
Number of Reviewers 146

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Instagram
  • Iran
  • media literacy
  • Facebook
  • Media
  • social networks
  • Internet
  • virtual space
  • surveillance capitalism
  • media and information literacy
  • Children
  • Twitter
  • artificial intelligence (AI)
  • Blockchain
  • disinformation
  • Cybersecurity
  • Globalization
  • human agency
  • AI
  • cybercultural transgressions
  • Netnography
  • Virtual Education
  • Self-Control
  • mediatization
  • empirical review
  • Conceptual Framework
  • future
  • cybersecurity practices
  • Semiotics
  • holistic education
  • online safety
  • Google
  • cybercrime
  • serious games
  • Business Management
  • misinformation
  • participatory culture
  • Education Policy
  • sports management
  • Women
  • Digital media
  • digital art
  • Covid-19
  • media ethics
  • Filtering
  • E-commerce
  • cyberstalking
  • Marketing
  • Culture
  • Image
  • human-computer interaction
  • digital technologies
  • digital citizenship
  • Digital economy
  • Democracy
  • Consumption
  • perception
  • Theoretical Framework
  • Social media use
  • new media
  • Literature Review
  • fake news
  • microcelebrities
  • technology
  • digital Literacy
  • Regulation
  • Color theory
  • censorship
  • Sports
  • the internet
  • dual spacization
  • liminal space
  • Algorithmic Trading
  • clicktivism
  • Thirdspace
  • media and information literate cities
  • gen Z
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  • parental involvement
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  • celanthropy
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  • self-esteem
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  • problematic mobile phone use
  • persian Twitter
  • Rational Choice Theory
  • Hawzeh members
  • workforce development
  • structure of feeling
  • Lifelong Learning
  • Digital Technology
  • transgressive behaviors
  • online sharing
  • Nigerian youths
  • special education
  • Intrusion Detection System (IDS)
  • Indonesia
  • hikikomori
  • Electronic evidence
  • network behavior
  • political polarisation
  • ontological inversion
  • scenario planning
  • Cybercrimes
  • cryptocurrency, digital community, Metaverse
  • the information model
  • datafied society
  • Network Security
  • cyberstalking typologies
  • impersonation
  • internet of data (IoD)
  • community media
  • qualitative research method
  • Stress reduction
  • Moroccan cyber diplomacy
  • cyber-sovereignty
  • cancel culture
  • Spillover effect
  • epistemic power
  • Gender Identity
  • cyberspacen
  • bullshit
  • fandom
  • health law
  • Digital platforms
  • threshold concept
  • ethical development
  • activism
  • world economy
  • pew
  • literacy
  • inclusion
  • ethical considerations
  • human-environment relationship
  • Political Action
  • Persian social media
  • Psychological wellbeing
  • CNBC’s market section website
  • critical discourse analysis
  • virtual embassy
  • Discourse theory
  • corruption
  • technology failure
  • cyber recruitment
  • feminism
  • internet addiction
  • Nigeria
  • Latin America
  • cyberattacks
  • Experiential learning
  • 2024 Iranian presidential election
  • Visualization
  • family rituals
  • generation (Gen Z) Z research
  • cyberethical behaviour
  • Peace diplomacy
  • Afghan
  • comparative analysis
  • cyberactivism
  • visual perception
  • Code
  • netizens
  • weak ties
  • marital life
  • Transtextuality
  • Moroccan cybersecurity
  • visual content analysis
  • virtual capacity
  • business technology adoption
  • Youtube
  • monitoring
  • Smartphone addiction
  • digital health
  • crowd creation Tehran annual of digital arts exhibition
  • Anime
  • social contract
  • Video games
  • mental health technology
  • motivations
  • brand generated content
  • political discussion
  • Traditional Values
  • Big data
  • analog technology