Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 11
Number of Issues 20
Number of Articles 191
Number of Contributors 288
Article View 348517
PDF Download 223,175
View Per Article 1824.7
PDF Download Per Article 1168.46
             --
Number of Submissions 320
Rejected Submissions 149
Rejection Rate 47
Accepted Submissions 144
Acceptance Rate 45
Time to Accept (Days) 72
Number of Indexing Databases 24
Number of Reviewers 159

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 11, Issue 1, January 2027, Pages 1-459 

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Iran
  • Instagram
  • media literacy
  • Facebook
  • Media
  • social networks
  • surveillance capitalism
  • Internet
  • virtual space
  • Blockchain
  • Cybersecurity
  • disinformation
  • Netnography
  • artificial intelligence (AI)
  • Globalization
  • media and information literacy
  • Children
  • Twitter
  • cyberstalking
  • Color theory
  • holistic education
  • digital trust
  • serious games
  • Self-Control
  • Literature Review
  • AI governance
  • Democracy
  • Persian social media
  • censorship
  • human agency
  • digital art
  • sports management
  • perception
  • AI
  • future
  • digital Literacy
  • Consumption
  • Business Management
  • Education Policy
  • media ethics
  • cybercultural transgressions
  • Semiotics
  • Grounded theory
  • Marketing
  • microcelebrities
  • algorithmic bias
  • online safety
  • Digital media
  • digital culture
  • cybersecurity practices
  • Social network analysis
  • Covid-19
  • digital technologies
  • Regulation
  • Image
  • E-commerce
  • Digital economy
  • Conceptual Framework
  • fake news
  • Social media use
  • new media
  • Virtual Education
  • human-computer interaction
  • cybercrime
  • technology
  • empirical review
  • Culture
  • Religious identity
  • digital natives
  • digital citizenship
  • topic modeling
  • mediatization
  • Women
  • Google
  • Filtering
  • participatory culture
  • Theoretical Framework
  • misinformation
  • Algorithmic Trading
  • hikikomori
  • liminal space
  • media and information literate cities
  • special education
  • gen Z
  • Thirdspace
  • strategic games
  • media convergence
  • parental involvement
  • visual misinformation
  • internet transformation
  • brand purchase intention
  • non-fungible token
  • love literacy
  • interactive digital narrative
  • celanthropy
  • American artistic exceptionalism
  • self-esteem
  • datafied society
  • ethical engagement
  • qualitative research method
  • strategic IT planning
  • community media
  • media consumption
  • moral decadence
  • problematic mobile phone use
  • decentralized media
  • Rational Choice Theory
  • persian Twitter
  • Hawzeh members
  • workforce development
  • structure of feeling
  • Lifelong Learning
  • Digital Technology
  • transgressive behaviors
  • online sharing
  • cancel culture
  • epistemic power
  • Electronic evidence
  • Indonesia
  • Nigerian youths
  • Intrusion Detection System (IDS)
  • network behavior
  • scenario planning
  • Gender Identity
  • cyberspacen
  • platformized childhood
  • academic publishing
  • health law
  • digital narratives
  • Digital platforms
  • ethical development
  • visual perception
  • world economy
  • bullshit
  • fandom
  • Stress reduction
  • Moroccan cyber diplomacy
  • human-environment relationship
  • generation (Gen Z) Z research
  • threshold concept
  • Political Action
  • Visualization
  • Psychological wellbeing
  • pew
  • critical discourse analysis
  • Latin America
  • digital piracy
  • post-television cultural
  • virtual embassy
  • CNBC’s market section website
  • Afghan
  • literacy
  • 2024 Iranian presidential election
  • Youtube
  • cyberethical behaviour
  • cyber recruitment
  • Video games
  • Discourse theory
  • s communication style
  • computational communication
  • analog technology
  • e-service
  • internet information literacy
  • brand generated content
  • Anime
  • monitoring
  • visual content analysis
  • Code
  • Social capital
  • internet addiction
  • feminism
  • technology failure
  • corruption
  • Nigeria
  • automated journalism
  • world summit on the information society
  • cyberattacks
  • Experiential learning
  • motivations
  • Meta-analysis
  • ethical considerations
  • Peace diplomacy
  • family rituals
  • medical education
  • Responsible artificial intelligence
  • inclusion
  • India-China AI rivalry
  • surveillance ethics
  • Public Sphere
  • activism
  • netizens
  • Customization
  • weak ties
  • Transtextuality
  • marital life
  • Moroccan cybersecurity
  • neoliberal capitalism