Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 180
Number of Contributors 268
Article View 321,135
PDF Download 199,159
View Per Article 1784.08
PDF Download Per Article 1106.44
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Number of Submissions 281
Rejected Submissions 121
Rejection Rate 43
Accepted Submissions 136
Acceptance Rate 48
Time to Accept (Days) 74
Number of Indexing Databases 24
Number of Reviewers 147

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Iran
  • Instagram
  • media literacy
  • Media
  • Facebook
  • social networks
  • surveillance capitalism
  • virtual space
  • Internet
  • Children
  • Blockchain
  • disinformation
  • Cybersecurity
  • Globalization
  • artificial intelligence (AI)
  • Twitter
  • media and information literacy
  • AI
  • Women
  • Theoretical Framework
  • digital technologies
  • Image
  • Netnography
  • Democracy
  • Virtual Education
  • Self-Control
  • Persian social media
  • sports management
  • censorship
  • human agency
  • Culture
  • perception
  • E-commerce
  • Digital economy
  • misinformation
  • future
  • Consumption
  • Social media use
  • Education Policy
  • Business Management
  • cybersecurity practices
  • holistic education
  • cyberstalking
  • mediatization
  • human-computer interaction
  • Digital media
  • serious games
  • Semiotics
  • Conceptual Framework
  • Religious identity
  • technology
  • digital Literacy
  • Color theory
  • microcelebrities
  • online safety
  • new media
  • Literature Review
  • digital natives
  • participatory culture
  • Marketing
  • algorithmic bias
  • fake news
  • cybercrime
  • empirical review
  • Covid-19
  • Regulation
  • digital art
  • digital citizenship
  • topic modeling
  • media ethics
  • cybercultural transgressions
  • Google
  • Filtering
  • Persian-language media
  • the information model
  • dual spacization
  • Algorithmic Trading
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  • Thirdspace
  • media and information literate cities
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  • Rational Choice Theory
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  • persian Twitter
  • problematic mobile phone use
  • self-esteem
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  • Hawzeh members
  • workforce development
  • structure of feeling
  • Lifelong Learning
  • Digital Technology
  • online sharing
  • transgressive behaviors
  • Nigerian youths
  • special education
  • Indonesia
  • hikikomori
  • Intrusion Detection System (IDS)
  • Electronic evidence
  • network behavior
  • scenario planning
  • ontological inversion
  • political polarisation
  • Cybercrimes
  • cryptocurrency, digital community, Metaverse
  • academic publishing
  • impersonation
  • the internet
  • Network Security
  • ethical engagement
  • datafied society
  • qualitative research method
  • community media
  • Smartphone addiction
  • cancel culture
  • platformized childhood
  • American artistic exceptionalism
  • Stress reduction
  • Moroccan cyber diplomacy
  • epistemic power
  • virtual capacity
  • Gender Identity
  • cyberspacen
  • health law
  • bullshit
  • fandom
  • Digital platforms
  • ethical development
  • threshold concept
  • world economy
  • generation (Gen Z) Z research
  • human-environment relationship
  • pew
  • comparative analysis
  • Peace diplomacy
  • Visualization
  • Political Action
  • Psychological wellbeing
  • Latin America
  • critical discourse analysis
  • CNBC’s market section website
  • virtual embassy
  • technology failure
  • feminism
  • cyber recruitment
  • Discourse theory
  • internet addiction
  • corruption
  • Nigeria
  • Code
  • cyberattacks
  • Experiential learning
  • 2024 Iranian presidential election
  • visual content analysis
  • family rituals
  • monitoring
  • ethical considerations
  • Youtube
  • inclusion
  • cyberethical behaviour
  • activism
  • visual perception
  • Afghan
  • netizens
  • weak ties
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  • Moroccan cybersecurity
  • literacy
  • cyberactivism
  • business technology adoption
  • Anime
  • Spillover effect
  • computational communication
  • digital health
  • child influencers
  • internet of data (IoD)
  • crowd creation Tehran annual of digital arts exhibition
  • social contract
  • analog technology
  • mental health technology
  • brand generated content
  • world summit on the information society