Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 11
Number of Issues 20
Number of Articles 189
Number of Contributors 282
Article View 338,905
PDF Download 215,119
View Per Article 1793.15
PDF Download Per Article 1138.2
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Number of Submissions 294
Rejected Submissions 125
Rejection Rate 43
Accepted Submissions 143
Acceptance Rate 49
Time to Accept (Days) 72
Number of Indexing Databases 24
Number of Reviewers 156

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 11, Issue 1, January 2027, Pages 1-459 

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Instagram
  • Iran
  • media literacy
  • Media
  • Facebook
  • social networks
  • surveillance capitalism
  • virtual space
  • Internet
  • disinformation
  • Children
  • Netnography
  • Globalization
  • Cybersecurity
  • artificial intelligence (AI)
  • Twitter
  • Blockchain
  • media and information literacy
  • Persian social media
  • digital citizenship
  • media ethics
  • human-computer interaction
  • online safety
  • cybercrime
  • Virtual Education
  • serious games
  • participatory culture
  • technology
  • Culture
  • Semiotics
  • censorship
  • perception
  • misinformation
  • Digital economy
  • AI
  • Filtering
  • Consumption
  • sports management
  • Social media use
  • human agency
  • Women
  • digital culture
  • digital natives
  • Education Policy
  • Literature Review
  • Self-Control
  • AI governance
  • cybersecurity practices
  • Religious identity
  • Color theory
  • mediatization
  • Regulation
  • microcelebrities
  • empirical review
  • fake news
  • Conceptual Framework
  • E-commerce
  • holistic education
  • digital art
  • Theoretical Framework
  • new media
  • algorithmic bias
  • Image
  • Democracy
  • digital technologies
  • Covid-19
  • digital Literacy
  • Marketing
  • cyberstalking
  • topic modeling
  • Digital media
  • cybercultural transgressions
  • Google
  • future
  • Business Management
  • liminal space
  • Algorithmic Trading
  • clicktivism
  • media and information literate cities
  • special education
  • gen Z
  • Thirdspace
  • strategic games
  • media convergence
  • parental involvement
  • internet transformation
  • visual misinformation
  • brand purchase intention
  • strategic IT planning
  • love literacy
  • interactive digital narrative
  • celanthropy
  • American artistic exceptionalism
  • self-esteem
  • datafied society
  • qualitative research method
  • non-fungible token
  • community media
  • cancel culture
  • Nigerian youths
  • ethical engagement
  • media consumption
  • moral decadence
  • problematic mobile phone use
  • decentralized media
  • Rational Choice Theory
  • persian Twitter
  • Hawzeh members
  • workforce development
  • structure of feeling
  • Lifelong Learning
  • Digital Technology
  • transgressive behaviors
  • online sharing
  • epistemic power
  • Gender Identity
  • Intrusion Detection System (IDS)
  • Electronic evidence
  • Indonesia
  • hikikomori
  • network behavior
  • scenario planning
  • political polarisation
  • platformized childhood
  • academic publishing
  • cyberspacen
  • weak ties
  • health law
  • Digital platforms
  • visual perception
  • ethical development
  • bullshit
  • fandom
  • Stress reduction
  • Moroccan cyber diplomacy
  • world economy
  • human-environment relationship
  • threshold concept
  • generation (Gen Z) Z research
  • family rituals
  • Political Action
  • pew
  • Psychological wellbeing
  • cyberattacks
  • critical discourse analysis
  • digital piracy
  • post-television cultural
  • CNBC’s market section website
  • Afghan
  • comparative analysis
  • virtual embassy
  • 2024 Iranian presidential election
  • cyberethical behaviour
  • cyber recruitment
  • Anime
  • Youtube
  • Discourse theory
  • computational communication
  • brand generated content
  • world summit on the information society
  • e-service
  • Video games
  • motivations
  • medical education
  • monitoring
  • visual content analysis
  • Code
  • Social capital
  • internet addiction
  • feminism
  • technology failure
  • corruption
  • Nigeria
  • Latin America
  • automated journalism
  • Meta-analysis
  • Experiential learning
  • analog technology
  • Visualization
  • internet information literacy
  • ethical considerations
  • media construct
  • Peace diplomacy
  • Responsible artificial intelligence
  • India-China AI rivalry
  • inclusion
  • activism
  • neoliberal capitalism
  • s communication style
  • digital narratives
  • netizens
  • literacy
  • marital life
  • Transtextuality
  • Moroccan cybersecurity
  • cyberactivism
  • Public Sphere