Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 185
Number of Contributors 277
Article View 327,544
PDF Download 206,209
View Per Article 1770.51
PDF Download Per Article 1114.64
             --
Number of Submissions 284
Rejected Submissions 121
Rejection Rate 43
Accepted Submissions 140
Acceptance Rate 49
Time to Accept (Days) 72
Number of Indexing Databases 24
Number of Reviewers 150

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Iran
  • Instagram
  • media literacy
  • Media
  • Facebook
  • social networks
  • surveillance capitalism
  • Internet
  • virtual space
  • Cybersecurity
  • Globalization
  • Twitter
  • Blockchain
  • media and information literacy
  • disinformation
  • Netnography
  • artificial intelligence (AI)
  • Children
  • misinformation
  • cybersecurity practices
  • Digital economy
  • fake news
  • serious games
  • digital technologies
  • algorithmic bias
  • media ethics
  • Persian social media
  • Social media use
  • cyberstalking
  • human agency
  • digital Literacy
  • perception
  • E-commerce
  • AI
  • future
  • Covid-19
  • Consumption
  • Education Policy
  • sports management
  • Semiotics
  • Digital media
  • Filtering
  • Color theory
  • topic modeling
  • Literature Review
  • online safety
  • Self-Control
  • digital citizenship
  • Women
  • Theoretical Framework
  • digital art
  • microcelebrities
  • technology
  • Democracy
  • Conceptual Framework
  • holistic education
  • Virtual Education
  • cybercrime
  • participatory culture
  • Religious identity
  • new media
  • human-computer interaction
  • Image
  • empirical review
  • Marketing
  • Culture
  • Regulation
  • digital natives
  • digital culture
  • censorship
  • mediatization
  • cybercultural transgressions
  • Google
  • Business Management
  • dual spacization
  • framing theory
  • female celebrities
  • liminal space
  • Algorithmic Trading
  • AI governance
  • Thirdspace
  • media and information literate cities
  • strategic games
  • clicktivism
  • gen Z
  • media convergence
  • parental involvement
  • non-fungible token
  • love literacy
  • visual misinformation
  • internet transformation
  • brand purchase intention
  • interactive digital narrative
  • problematic mobile phone use
  • celanthropy
  • strategic IT planning
  • media consumption
  • moral decadence
  • self-esteem
  • datafied society
  • Rational Choice Theory
  • persian Twitter
  • Hawzeh members
  • workforce development
  • structure of feeling
  • Lifelong Learning
  • Digital Technology
  • transgressive behaviors
  • online sharing
  • ethical engagement
  • special education
  • Electronic evidence
  • Intrusion Detection System (IDS)
  • Indonesia
  • hikikomori
  • network behavior
  • political polarisation
  • scenario planning
  • ontological inversion
  • platformized childhood
  • Cybercrimes
  • cryptocurrency, digital community, Metaverse
  • the information model
  • American artistic exceptionalism
  • community media
  • cancel culture
  • qualitative research method
  • epistemic power
  • Moroccan cybersecurity
  • Gender Identity
  • Nigerian youths
  • academic publishing
  • Stress reduction
  • Moroccan cyber diplomacy
  • cyberspacen
  • netizens
  • health law
  • Digital platforms
  • ethical development
  • bullshit
  • fandom
  • world economy
  • human-environment relationship
  • threshold concept
  • ethical considerations
  • Visualization
  • Political Action
  • pew
  • comparative analysis
  • Psychological wellbeing
  • Latin America
  • critical discourse analysis
  • virtual embassy
  • feminism
  • 2024 Iranian presidential election
  • CNBC’s market section website
  • Code
  • Youtube
  • visual content analysis
  • monitoring
  • cyber recruitment
  • cyberethical behaviour
  • internet addiction
  • Anime
  • technology failure
  • corruption
  • Nigeria
  • computational communication
  • automated journalism
  • cyberattacks
  • Experiential learning
  • India-China AI rivalry
  • brand generated content
  • e-service
  • family rituals
  • Peace diplomacy
  • generation (Gen Z) Z research
  • inclusion
  • world summit on the information society
  • activism
  • Discourse theory
  • visual perception
  • digital narratives
  • Afghan
  • weak ties
  • Transtextuality
  • marital life
  • literacy
  • cyberactivism
  • business technology adoption
  • virtual capacity
  • internet information literacy
  • Smartphone addiction
  • Spillover effect
  • digital health
  • child influencers
  • analog technology