Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 183
Number of Contributors 275
Article View 324,481
PDF Download 202,578
View Per Article 1773.12
PDF Download Per Article 1106.98
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Number of Submissions 284
Rejected Submissions 121
Rejection Rate 43
Accepted Submissions 137
Acceptance Rate 48
Time to Accept (Days) 73
Number of Indexing Databases 24
Number of Reviewers 150

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Artificial Intelligence
  • Social media
  • cyberspace
  • Iran
  • Instagram
  • media literacy
  • Facebook
  • Media
  • social networks
  • surveillance capitalism
  • virtual space
  • Internet
  • Globalization
  • disinformation
  • artificial intelligence (AI)
  • Children
  • Cybersecurity
  • Twitter
  • media and information literacy
  • Blockchain
  • Persian social media
  • digital citizenship
  • serious games
  • Netnography
  • human-computer interaction
  • fake news
  • empirical review
  • Literature Review
  • Education Policy
  • Consumption
  • Regulation
  • human agency
  • Semiotics
  • E-commerce
  • Conceptual Framework
  • Digital economy
  • AI
  • Business Management
  • misinformation
  • participatory culture
  • perception
  • Social media use
  • future
  • mediatization
  • media ethics
  • digital culture
  • Theoretical Framework
  • Women
  • new media
  • Self-Control
  • cyberstalking
  • censorship
  • cybercultural transgressions
  • digital Literacy
  • technology
  • Religious identity
  • cybercrime
  • algorithmic bias
  • microcelebrities
  • Color theory
  • holistic education
  • Marketing
  • online safety
  • Virtual Education
  • Image
  • Democracy
  • digital technologies
  • Covid-19
  • Culture
  • digital art
  • digital natives
  • topic modeling
  • Digital media
  • cybersecurity practices
  • Google
  • Filtering
  • sports management
  • dual spacization
  • the information model
  • Persian-language media
  • Algorithmic Trading
  • liminal space
  • AI governance
  • Thirdspace
  • media and information literate cities
  • gen Z
  • clicktivism
  • strategic games
  • media convergence
  • parental involvement
  • strategic IT planning
  • love literacy
  • internet transformation
  • visual misinformation
  • brand purchase intention
  • interactive digital narrative
  • celanthropy
  • academic publishing
  • non-fungible token
  • persian Twitter
  • problematic mobile phone use
  • self-esteem
  • Rational Choice Theory
  • Hawzeh members
  • workforce development
  • structure of feeling
  • Lifelong Learning
  • Digital Technology
  • transgressive behaviors
  • online sharing
  • media consumption
  • special education
  • Electronic evidence
  • Indonesia
  • hikikomori
  • Intrusion Detection System (IDS)
  • network behavior
  • ontological inversion
  • political polarisation
  • scenario planning
  • Cybercrimes
  • cryptocurrency, digital community, Metaverse
  • moral decadence
  • Network Security
  • cyberstalking typologies
  • the internet
  • Nigerian youths
  • datafied society
  • ethical engagement
  • qualitative research method
  • community media
  • cancel culture
  • platformized childhood
  • American artistic exceptionalism
  • Stress reduction
  • Moroccan cyber diplomacy
  • cyber-sovereignty
  • epistemic power
  • virtual capacity
  • Gender Identity
  • cyberspacen
  • health law
  • bullshit
  • fandom
  • Digital platforms
  • ethical development
  • threshold concept
  • world economy
  • ethical considerations
  • human-environment relationship
  • pew
  • literacy
  • generation (Gen Z) Z research
  • Visualization
  • Political Action
  • Psychological wellbeing
  • Latin America
  • critical discourse analysis
  • CNBC’s market section website
  • corruption
  • virtual embassy
  • technology failure
  • feminism
  • Youtube
  • cyberethical behaviour
  • Nigeria
  • internet addiction
  • automated journalism
  • cyberattacks
  • Experiential learning
  • Code
  • cyber recruitment
  • visual content analysis
  • family rituals
  • monitoring
  • Peace diplomacy
  • 2024 Iranian presidential election
  • inclusion
  • activism
  • Discourse theory
  • visual perception
  • netizens
  • weak ties
  • Transtextuality
  • marital life
  • Moroccan cybersecurity
  • Afghan
  • comparative analysis
  • business technology adoption
  • cyberactivism
  • Smartphone addiction
  • Spillover effect
  • child influencers
  • digital health
  • crowd creation Tehran annual of digital arts exhibition
  • internet of data (IoD)
  • social contract
  • Anime
  • brand generated content
  • Video games