Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 178
Number of Contributors 263
Article View 313,969
PDF Download 190,933
View Per Article 1763.87
PDF Download Per Article 1072.66
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Number of Submissions 276
Rejected Submissions 118
Rejection Rate 43
Accepted Submissions 133
Acceptance Rate 48
Time to Accept (Days) 75
Number of Indexing Databases 24
Number of Reviewers 147

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Instagram
  • Iran
  • media literacy
  • Media
  • Facebook
  • social networks
  • Internet
  • virtual space
  • surveillance capitalism
  • Blockchain
  • Children
  • disinformation
  • Globalization
  • Cybersecurity
  • media and information literacy
  • artificial intelligence (AI)
  • Twitter
  • Social media use
  • Semiotics
  • future
  • Self-Control
  • algorithmic bias
  • Democracy
  • Google
  • sports management
  • Consumption
  • Theoretical Framework
  • Covid-19
  • digital citizenship
  • empirical review
  • holistic education
  • participatory culture
  • Digital economy
  • digital technologies
  • Conceptual Framework
  • misinformation
  • perception
  • Filtering
  • Business Management
  • Women
  • Digital media
  • digital art
  • Education Policy
  • human agency
  • censorship
  • serious games
  • Netnography
  • mediatization
  • E-commerce
  • Color theory
  • Culture
  • cyberstalking
  • Image
  • Literature Review
  • new media
  • AI
  • human-computer interaction
  • technology
  • online safety
  • cybercrime
  • Virtual Education
  • fake news
  • microcelebrities
  • Marketing
  • digital Literacy
  • Regulation
  • Religious identity
  • media ethics
  • cybersecurity practices
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  • dual spacization
  • the information model
  • Persian-language media
  • Algorithmic Trading
  • liminal space
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  • Thirdspace
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  • AI governance
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  • love literacy
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  • celanthropy
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  • moral decadence
  • qualitative research method
  • American artistic exceptionalism
  • problematic mobile phone use
  • Rational Choice Theory
  • datafied society
  • Hawzeh members
  • workforce development
  • structure of feeling
  • Lifelong Learning
  • Digital Technology
  • transgressive behaviors
  • online sharing
  • ethical engagement
  • special education
  • Intrusion Detection System (IDS)
  • hikikomori
  • Indonesia
  • Electronic evidence
  • network behavior
  • political polarisation
  • ontological inversion
  • scenario planning
  • Cybercrimes
  • cryptocurrency, digital community, Metaverse
  • Nigerian youths
  • Network Security
  • cyberstalking typologies
  • the internet
  • community media
  • digital health
  • cancel culture
  • platformized childhood
  • academic publishing
  • Stress reduction
  • Moroccan cyber diplomacy
  • epistemic power
  • business technology adoption
  • Gender Identity
  • cyberspacen
  • health law
  • bullshit
  • fandom
  • Digital platforms
  • ethical development
  • threshold concept
  • world economy
  • inclusion
  • human-environment relationship
  • pew
  • literacy
  • family rituals
  • generation (Gen Z) Z research
  • Political Action
  • Psychological wellbeing
  • cyberattacks
  • critical discourse analysis
  • CNBC’s market section website
  • virtual embassy
  • 2024 Iranian presidential election
  • Discourse theory
  • feminism
  • internet addiction
  • cyber recruitment
  • Code
  • technology failure
  • corruption
  • Nigeria
  • Latin America
  • visual content analysis
  • Experiential learning
  • Persian social media
  • Visualization
  • Youtube
  • ethical considerations
  • cyberethical behaviour
  • Peace diplomacy
  • Afghan
  • comparative analysis
  • visual perception
  • activism
  • cyberactivism
  • netizens
  • weak ties
  • marital life
  • Transtextuality
  • Moroccan cybersecurity
  • monitoring
  • virtual capacity
  • Anime
  • analog technology
  • Smartphone addiction
  • Spillover effect
  • brand generated content
  • crowd creation Tehran annual of digital arts exhibition
  • internet of data (IoD)
  • social contract
  • world summit on the information society
  • mental health technology
  • motivations
  • e-service
  • Traditional Values
  • Meta-analysis