Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 181
Number of Contributors 269
Article View 322,691
PDF Download 200,692
View Per Article 1782.82
PDF Download Per Article 1108.8
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Number of Submissions 284
Rejected Submissions 121
Rejection Rate 43
Accepted Submissions 136
Acceptance Rate 48
Time to Accept (Days) 74
Number of Indexing Databases 24
Number of Reviewers 148

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Iran
  • Instagram
  • media literacy
  • Facebook
  • Media
  • social networks
  • surveillance capitalism
  • virtual space
  • Internet
  • Children
  • media and information literacy
  • disinformation
  • Cybersecurity
  • Globalization
  • artificial intelligence (AI)
  • Twitter
  • Blockchain
  • Digital economy
  • Women
  • Theoretical Framework
  • technology
  • Image
  • Netnography
  • digital technologies
  • Democracy
  • Self-Control
  • AI
  • Business Management
  • censorship
  • Filtering
  • Culture
  • perception
  • E-commerce
  • misinformation
  • sports management
  • Covid-19
  • Consumption
  • Social media use
  • Education Policy
  • Google
  • cybersecurity practices
  • holistic education
  • cyberstalking
  • mediatization
  • human-computer interaction
  • Digital media
  • serious games
  • Semiotics
  • Conceptual Framework
  • Religious identity
  • digital Literacy
  • Color theory
  • microcelebrities
  • algorithmic bias
  • online safety
  • new media
  • Literature Review
  • Persian social media
  • participatory culture
  • digital natives
  • Virtual Education
  • fake news
  • cybercrime
  • empirical review
  • Marketing
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  • digital art
  • digital citizenship
  • topic modeling
  • media ethics
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  • human agency
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  • Persian-language media
  • the information model
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  • persian Twitter
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  • Rational Choice Theory
  • problematic mobile phone use
  • self-esteem
  • moral decadence
  • media consumption
  • Hawzeh members
  • workforce development
  • structure of feeling
  • Lifelong Learning
  • Digital Technology
  • transgressive behaviors
  • online sharing
  • platformized childhood
  • special education
  • Indonesia
  • Intrusion Detection System (IDS)
  • hikikomori
  • Electronic evidence
  • network behavior
  • scenario planning
  • political polarisation
  • ontological inversion
  • Cybercrimes
  • cryptocurrency, digital community, Metaverse
  • academic publishing
  • the internet
  • impersonation
  • Network Security
  • datafied society
  • ethical engagement
  • Nigerian youths
  • community media
  • Smartphone addiction
  • cancel culture
  • qualitative research method
  • American artistic exceptionalism
  • Stress reduction
  • Moroccan cyber diplomacy
  • epistemic power
  • virtual capacity
  • Gender Identity
  • cyberspacen
  • health law
  • bullshit
  • fandom
  • Digital platforms
  • ethical development
  • threshold concept
  • world economy
  • Peace diplomacy
  • human-environment relationship
  • pew
  • comparative analysis
  • family rituals
  • Visualization
  • Political Action
  • Psychological wellbeing
  • Latin America
  • critical discourse analysis
  • CNBC’s market section website
  • virtual embassy
  • technology failure
  • feminism
  • 2024 Iranian presidential election
  • Discourse theory
  • internet addiction
  • corruption
  • Nigeria
  • Code
  • automated journalism
  • cyberattacks
  • Experiential learning
  • cyber recruitment
  • visual content analysis
  • monitoring
  • ethical considerations
  • Youtube
  • generation (Gen Z) Z research
  • inclusion
  • cyberethical behaviour
  • Afghan
  • activism
  • visual perception
  • netizens
  • weak ties
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  • Transtextuality
  • Moroccan cybersecurity
  • literacy
  • cyberactivism
  • business technology adoption
  • Anime
  • computational communication
  • Spillover effect
  • digital health
  • child influencers
  • crowd creation Tehran annual of digital arts exhibition
  • internet of data (IoD)
  • social contract
  • analog technology
  • brand generated content
  • e-service