Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 179
Number of Contributors 266
Article View 320,535
PDF Download 198,220
View Per Article 1790.7
PDF Download Per Article 1107.37
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Number of Submissions 281
Rejected Submissions 121
Rejection Rate 43
Accepted Submissions 135
Acceptance Rate 48
Time to Accept (Days) 74
Number of Indexing Databases 24
Number of Reviewers 147

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Iran
  • Instagram
  • media literacy
  • Media
  • Facebook
  • social networks
  • Internet
  • virtual space
  • surveillance capitalism
  • Blockchain
  • Children
  • disinformation
  • Globalization
  • Cybersecurity
  • media and information literacy
  • artificial intelligence (AI)
  • Twitter
  • Social media use
  • Semiotics
  • future
  • Self-Control
  • algorithmic bias
  • Democracy
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  • sports management
  • Consumption
  • Theoretical Framework
  • Covid-19
  • digital citizenship
  • empirical review
  • holistic education
  • participatory culture
  • Digital economy
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  • Conceptual Framework
  • AI
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  • Business Management
  • Women
  • Digital media
  • digital art
  • Education Policy
  • human agency
  • censorship
  • serious games
  • Netnography
  • mediatization
  • E-commerce
  • Color theory
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  • cyberstalking
  • Image
  • Literature Review
  • new media
  • misinformation
  • human-computer interaction
  • digital technologies
  • online safety
  • cybercrime
  • Virtual Education
  • fake news
  • microcelebrities
  • Marketing
  • digital Literacy
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  • Persian-language media
  • the information model
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  • Algorithmic Trading
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  • Lifelong Learning
  • Digital Technology
  • online sharing
  • transgressive behaviors
  • datafied society
  • special education
  • Indonesia
  • Electronic evidence
  • Intrusion Detection System (IDS)
  • hikikomori
  • network behavior
  • ontological inversion
  • political polarisation
  • scenario planning
  • Cybercrimes
  • cryptocurrency, digital community, Metaverse
  • Nigerian youths
  • the internet
  • impersonation
  • cyberstalking typologies
  • community media
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  • cancel culture
  • qualitative research method
  • American artistic exceptionalism
  • Stress reduction
  • Moroccan cyber diplomacy
  • epistemic power
  • virtual capacity
  • Gender Identity
  • cyberspacen
  • health law
  • bullshit
  • fandom
  • Digital platforms
  • ethical development
  • threshold concept
  • world economy
  • inclusion
  • human-environment relationship
  • pew
  • comparative analysis
  • Peace diplomacy
  • family rituals
  • Political Action
  • Psychological wellbeing
  • cyberattacks
  • critical discourse analysis
  • CNBC’s market section website
  • virtual embassy
  • cyber recruitment
  • Discourse theory
  • feminism
  • internet addiction
  • 2024 Iranian presidential election
  • Code
  • technology failure
  • corruption
  • Nigeria
  • Latin America
  • visual content analysis
  • Experiential learning
  • Persian social media
  • Visualization
  • Youtube
  • ethical considerations
  • cyberethical behaviour
  • generation (Gen Z) Z research
  • Afghan
  • literacy
  • activism
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  • netizens
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  • marital life
  • Moroccan cybersecurity
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  • business technology adoption
  • Anime
  • Video games
  • Smartphone addiction
  • Spillover effect
  • brand generated content
  • internet of data (IoD)
  • crowd creation Tehran annual of digital arts exhibition
  • social contract
  • world summit on the information society
  • mental health technology
  • motivations
  • e-service
  • Traditional Values
  • internet information literacy