Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 187
Number of Contributors 280
Article View 330,084
PDF Download 209,151
View Per Article 1765.16
PDF Download Per Article 1118.45
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Number of Submissions 286
Rejected Submissions 121
Rejection Rate 42
Accepted Submissions 141
Acceptance Rate 49
Time to Accept (Days) 72
Number of Indexing Databases 24
Number of Reviewers 152

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Iran
  • Instagram
  • media literacy
  • Facebook
  • Media
  • social networks
  • virtual space
  • Internet
  • surveillance capitalism
  • Children
  • media and information literacy
  • Netnography
  • Twitter
  • artificial intelligence (AI)
  • disinformation
  • Cybersecurity
  • Blockchain
  • Globalization
  • Persian social media
  • media ethics
  • perception
  • Image
  • technology
  • AI governance
  • human-computer interaction
  • digital technologies
  • participatory culture
  • microcelebrities
  • algorithmic bias
  • cyberstalking
  • Semiotics
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  • Business Management
  • Consumption
  • Digital economy
  • E-commerce
  • misinformation
  • sports management
  • future
  • Google
  • Digital media
  • topic modeling
  • Color theory
  • Education Policy
  • cybercultural transgressions
  • serious games
  • Women
  • mediatization
  • digital natives
  • digital citizenship
  • Theoretical Framework
  • digital Literacy
  • Marketing
  • digital art
  • Literature Review
  • new media
  • holistic education
  • Conceptual Framework
  • AI
  • Self-Control
  • online safety
  • Virtual Education
  • fake news
  • cybercrime
  • empirical review
  • Covid-19
  • Regulation
  • Religious identity
  • digital culture
  • censorship
  • cybersecurity practices
  • Democracy
  • human agency
  • Filtering
  • Social media use
  • Persian-language media
  • liminal space
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  • Algorithmic Trading
  • media and information literate cities
  • clicktivism
  • Thirdspace
  • gen Z
  • special education
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  • persian Twitter
  • Rational Choice Theory
  • Hawzeh members
  • workforce development
  • structure of feeling
  • Lifelong Learning
  • Digital Technology
  • transgressive behaviors
  • online sharing
  • qualitative research method
  • ethical engagement
  • Indonesia
  • Intrusion Detection System (IDS)
  • Electronic evidence
  • hikikomori
  • network behavior
  • scenario planning
  • ontological inversion
  • political polarisation
  • framing theory
  • Cybercrimes
  • community media
  • platformized childhood
  • cancel culture
  • Moroccan cybersecurity
  • epistemic power
  • Gender Identity
  • netizens
  • cyberspacen
  • Nigerian youths
  • American artistic exceptionalism
  • Stress reduction
  • Moroccan cyber diplomacy
  • health law
  • Digital platforms
  • bullshit
  • ethical development
  • world economy
  • threshold concept
  • fandom
  • generation (Gen Z) Z research
  • Visualization
  • human-environment relationship
  • Political Action
  • automated journalism
  • Psychological wellbeing
  • pew
  • comparative analysis
  • critical discourse analysis
  • virtual embassy
  • CNBC’s market section website
  • cyber recruitment
  • Code
  • 2024 Iranian presidential election
  • Discourse theory
  • visual content analysis
  • monitoring
  • Youtube
  • Anime
  • brand generated content
  • India-China AI rivalry
  • cyberethical behaviour
  • Social capital
  • internet addiction
  • feminism
  • technology failure
  • corruption
  • Nigeria
  • Latin America
  • computational communication
  • cyberattacks
  • Experiential learning
  • Video games
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  • family rituals
  • medical education
  • Peace diplomacy
  • ethical considerations
  • Responsible artificial intelligence
  • inclusion
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  • activism
  • visual perception
  • motivations
  • digital narratives
  • Afghan
  • weak ties
  • Transtextuality
  • marital life
  • literacy
  • cyberactivism
  • business technology adoption
  • virtual capacity
  • Meta-analysis
  • internet information literacy