Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 11
Number of Issues 20
Number of Articles 189
Number of Contributors 282
Article View 346339
PDF Download 221,499
View Per Article 1832.48
PDF Download Per Article 1171.95
             --
Number of Submissions 320
Rejected Submissions 149
Rejection Rate 47
Accepted Submissions 143
Acceptance Rate 45
Time to Accept (Days) 72
Number of Indexing Databases 24
Number of Reviewers 159

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 11, Issue 1, January 2027, Pages 1-459 

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Iran
  • Instagram
  • media literacy
  • Facebook
  • Media
  • social networks
  • virtual space
  • Internet
  • surveillance capitalism
  • artificial intelligence (AI)
  • Netnography
  • Blockchain
  • Twitter
  • disinformation
  • Globalization
  • Children
  • media and information literacy
  • Cybersecurity
  • Persian social media
  • digital citizenship
  • misinformation
  • serious games
  • Self-Control
  • AI governance
  • topic modeling
  • Literature Review
  • participatory culture
  • digital technologies
  • cybercrime
  • Virtual Education
  • Culture
  • media ethics
  • Semiotics
  • perception
  • Consumption
  • Digital economy
  • sports management
  • AI
  • Filtering
  • Google
  • Digital media
  • digital culture
  • Covid-19
  • Social media use
  • Women
  • new media
  • Education Policy
  • mediatization
  • cyberstalking
  • Religious identity
  • human-computer interaction
  • Color theory
  • Regulation
  • microcelebrities
  • empirical review
  • fake news
  • holistic education
  • Conceptual Framework
  • E-commerce
  • online safety
  • digital art
  • algorithmic bias
  • Image
  • Democracy
  • technology
  • Marketing
  • digital Literacy
  • Theoretical Framework
  • digital natives
  • censorship
  • cybersecurity practices
  • cybercultural transgressions
  • human agency
  • future
  • Business Management
  • liminal space
  • hikikomori
  • Algorithmic Trading
  • media and information literate cities
  • gen Z
  • clicktivism
  • Thirdspace
  • strategic games
  • media convergence
  • parental involvement
  • internet transformation
  • visual misinformation
  • brand purchase intention
  • strategic IT planning
  • love literacy
  • interactive digital narrative
  • celanthropy
  • American artistic exceptionalism
  • self-esteem
  • platformized childhood
  • academic publishing
  • non-fungible token
  • datafied society
  • cancel culture
  • ethical engagement
  • community media
  • media consumption
  • moral decadence
  • problematic mobile phone use
  • decentralized media
  • Rational Choice Theory
  • persian Twitter
  • Hawzeh members
  • workforce development
  • structure of feeling
  • Lifelong Learning
  • Digital Technology
  • transgressive behaviors
  • online sharing
  • Nigerian youths
  • special education
  • Electronic evidence
  • Intrusion Detection System (IDS)
  • Indonesia
  • epistemic power
  • network behavior
  • ontological inversion
  • political polarisation
  • Gender Identity
  • qualitative research method
  • cyberspacen
  • weak ties
  • health law
  • Digital platforms
  • visual perception
  • ethical development
  • bullshit
  • fandom
  • Stress reduction
  • Moroccan cyber diplomacy
  • world economy
  • human-environment relationship
  • threshold concept
  • Peace diplomacy
  • family rituals
  • Political Action
  • pew
  • Psychological wellbeing
  • critical discourse analysis
  • CNBC’s market section website
  • digital piracy
  • corruption
  • post-television cultural
  • Afghan
  • literacy
  • virtual embassy
  • 2024 Iranian presidential election
  • cyberethical behaviour
  • Youtube
  • Anime
  • cyber recruitment
  • Discourse theory
  • brand generated content
  • computational communication
  • world summit on the information society
  • e-service
  • India-China AI rivalry
  • motivations
  • medical education
  • monitoring
  • visual content analysis
  • Code
  • Social capital
  • internet addiction
  • feminism
  • technology failure
  • Meta-analysis
  • Nigeria
  • automated journalism
  • Latin America
  • cyberattacks
  • Experiential learning
  • analog technology
  • Visualization
  • internet information literacy
  • generation (Gen Z) Z research
  • surveillance ethics
  • ethical considerations
  • Responsible artificial intelligence
  • Video games
  • inclusion
  • activism
  • neoliberal capitalism
  • s communication style
  • netizens
  • digital narratives
  • comparative analysis
  • marital life
  • Transtextuality
  • Moroccan cybersecurity
  • cyberactivism
  • Public Sphere