Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 181
Number of Contributors 269
Article View 322,021
PDF Download 200,019
View Per Article 1779.12
PDF Download Per Article 1105.08
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Number of Submissions 281
Rejected Submissions 121
Rejection Rate 43
Accepted Submissions 136
Acceptance Rate 48
Time to Accept (Days) 74
Number of Indexing Databases 24
Number of Reviewers 147

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Artificial Intelligence
  • Social media
  • cyberspace
  • Iran
  • Instagram
  • media literacy
  • Media
  • Facebook
  • social networks
  • Internet
  • virtual space
  • surveillance capitalism
  • artificial intelligence (AI)
  • Globalization
  • Blockchain
  • media and information literacy
  • Twitter
  • disinformation
  • Cybersecurity
  • Children
  • Digital economy
  • Social media use
  • human-computer interaction
  • Netnography
  • Literature Review
  • fake news
  • technology
  • Self-Control
  • Education Policy
  • misinformation
  • sports management
  • digital natives
  • mediatization
  • Digital media
  • participatory culture
  • AI
  • perception
  • Filtering
  • Marketing
  • Persian social media
  • E-commerce
  • Business Management
  • Theoretical Framework
  • Semiotics
  • digital citizenship
  • Regulation
  • human agency
  • cybercultural transgressions
  • cyberstalking
  • serious games
  • censorship
  • Conceptual Framework
  • digital Literacy
  • Covid-19
  • Religious identity
  • cybercrime
  • holistic education
  • new media
  • algorithmic bias
  • microcelebrities
  • Consumption
  • Color theory
  • online safety
  • Virtual Education
  • Image
  • Democracy
  • digital technologies
  • empirical review
  • Culture
  • digital art
  • media ethics
  • topic modeling
  • cybersecurity practices
  • Women
  • Google
  • future
  • dual spacization
  • the information model
  • Persian-language media
  • liminal space
  • Algorithmic Trading
  • AI governance
  • Thirdspace
  • media and information literate cities
  • strategic games
  • clicktivism
  • gen Z
  • media convergence
  • parental involvement
  • strategic IT planning
  • love literacy
  • internet transformation
  • visual misinformation
  • brand purchase intention
  • interactive digital narrative
  • persian Twitter
  • celanthropy
  • non-fungible token
  • Rational Choice Theory
  • problematic mobile phone use
  • self-esteem
  • media consumption
  • moral decadence
  • Hawzeh members
  • workforce development
  • structure of feeling
  • Lifelong Learning
  • Digital Technology
  • online sharing
  • transgressive behaviors
  • qualitative research method
  • special education
  • hikikomori
  • Electronic evidence
  • Intrusion Detection System (IDS)
  • Indonesia
  • network behavior
  • scenario planning
  • ontological inversion
  • political polarisation
  • Cybercrimes
  • cryptocurrency, digital community, Metaverse
  • American artistic exceptionalism
  • impersonation
  • the internet
  • cyberstalking typologies
  • datafied society
  • ethical engagement
  • Nigerian youths
  • community media
  • Smartphone addiction
  • cancel culture
  • platformized childhood
  • academic publishing
  • Stress reduction
  • Moroccan cyber diplomacy
  • epistemic power
  • virtual capacity
  • Gender Identity
  • cyberspacen
  • health law
  • bullshit
  • fandom
  • Digital platforms
  • ethical development
  • threshold concept
  • world economy
  • ethical considerations
  • human-environment relationship
  • pew
  • literacy
  • family rituals
  • Visualization
  • Political Action
  • Psychological wellbeing
  • critical discourse analysis
  • CNBC’s market section website
  • Afghan
  • virtual embassy
  • technology failure
  • feminism
  • 2024 Iranian presidential election
  • cyberethical behaviour
  • internet addiction
  • corruption
  • Nigeria
  • Latin America
  • automated journalism
  • cyberattacks
  • Experiential learning
  • Code
  • cyber recruitment
  • visual content analysis
  • Peace diplomacy
  • monitoring
  • generation (Gen Z) Z research
  • inclusion
  • Youtube
  • Discourse theory
  • activism
  • visual perception
  • netizens
  • weak ties
  • marital life
  • Transtextuality
  • Moroccan cybersecurity
  • comparative analysis
  • cyberactivism
  • business technology adoption
  • Anime
  • brand generated content
  • Spillover effect
  • child influencers
  • digital health
  • internet of data (IoD)
  • crowd creation Tehran annual of digital arts exhibition
  • social contract
  • analog technology
  • mental health technology
  • computational communication