Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 176
Number of Contributors 261
Article View 311,266
PDF Download 188,019
View Per Article 1768.56
PDF Download Per Article 1068.29
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Number of Submissions 275
Rejected Submissions 118
Rejection Rate 43
Accepted Submissions 132
Acceptance Rate 48
Time to Accept (Days) 75
Number of Indexing Databases 24
Number of Reviewers 146

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Instagram
  • Iran
  • media literacy
  • Media
  • Facebook
  • social networks
  • Internet
  • surveillance capitalism
  • virtual space
  • Globalization
  • Cybersecurity
  • Children
  • Twitter
  • artificial intelligence (AI)
  • disinformation
  • Blockchain
  • media and information literacy
  • Google
  • misinformation
  • Semiotics
  • fake news
  • serious games
  • Netnography
  • Literature Review
  • cybercultural transgressions
  • online safety
  • sports management
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  • Marketing
  • Color theory
  • microcelebrities
  • human agency
  • Consumption
  • AI
  • participatory culture
  • holistic education
  • Conceptual Framework
  • Social media use
  • Business Management
  • mediatization
  • media ethics
  • E-commerce
  • digital Literacy
  • Virtual Education
  • Self-Control
  • Filtering
  • Women
  • future
  • Digital economy
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  • Covid-19
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  • Image
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  • Theoretical Framework
  • Education Policy
  • perception
  • human-computer interaction
  • Democracy
  • cybercrime
  • empirical review
  • Culture
  • Regulation
  • cyberstalking
  • Digital media
  • before-and-after images
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  • Algorithmic Trading
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  • gen Z
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  • Rational Choice Theory
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  • qualitative research method
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  • Lifelong Learning
  • Digital Technology
  • online sharing
  • transgressive behaviors
  • datafied society
  • special education
  • Indonesia
  • hikikomori
  • Intrusion Detection System (IDS)
  • Electronic evidence
  • network behavior
  • political polarisation
  • scenario planning
  • ontological inversion
  • Cybercrimes
  • cryptocurrency, digital community, Metaverse
  • the information model
  • internet of data (IoD)
  • Network Security
  • cyberstalking typologies
  • the internet
  • community media
  • platformized childhood
  • American artistic exceptionalism
  • Stress reduction
  • Moroccan cyber diplomacy
  • cancel culture
  • Spillover effect
  • epistemic power
  • Gender Identity
  • cyberspacen
  • bullshit
  • fandom
  • health law
  • Digital platforms
  • threshold concept
  • ethical development
  • activism
  • world economy
  • pew
  • literacy
  • inclusion
  • ethical considerations
  • human-environment relationship
  • Political Action
  • Persian social media
  • Psychological wellbeing
  • CNBC’s market section website
  • critical discourse analysis
  • virtual embassy
  • cyberethical behaviour
  • corruption
  • technology failure
  • Youtube
  • feminism
  • internet addiction
  • cyber recruitment
  • Nigeria
  • Latin America
  • cyberattacks
  • Experiential learning
  • Discourse theory
  • Visualization
  • Peace diplomacy
  • generation (Gen Z) Z research
  • Afghan
  • family rituals
  • comparative analysis
  • cyberactivism
  • Code
  • visual perception
  • visual content analysis
  • netizens
  • weak ties
  • marital life
  • Transtextuality
  • 2024 Iranian presidential election
  • Moroccan cybersecurity
  • virtual capacity
  • business technology adoption
  • monitoring
  • Anime
  • Smartphone addiction
  • digital health
  • crowd creation Tehran annual of digital arts exhibition
  • Video games
  • social contract
  • motivations
  • mental health technology
  • brand generated content
  • e-service
  • Traditional Values
  • political discussion
  • Big data
  • world summit on the information society