Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 178
Number of Contributors 263
Article View 314,313
PDF Download 191,410
View Per Article 1765.8
PDF Download Per Article 1075.34
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Number of Submissions 276
Rejected Submissions 118
Rejection Rate 43
Accepted Submissions 133
Acceptance Rate 48
Time to Accept (Days) 75
Number of Indexing Databases 24
Number of Reviewers 147

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Instagram
  • Iran
  • media literacy
  • Media
  • Facebook
  • social networks
  • Internet
  • virtual space
  • surveillance capitalism
  • disinformation
  • Cybersecurity
  • media and information literacy
  • Globalization
  • Children
  • Blockchain
  • Twitter
  • artificial intelligence (AI)
  • Business Management
  • mediatization
  • future
  • Culture
  • Self-Control
  • Image
  • human-computer interaction
  • Theoretical Framework
  • Consumption
  • sports management
  • Semiotics
  • media ethics
  • cybercultural transgressions
  • digital technologies
  • Filtering
  • misinformation
  • participatory culture
  • Digital economy
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  • Conceptual Framework
  • Covid-19
  • Google
  • cybersecurity practices
  • serious games
  • Netnography
  • human agency
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  • dual spacization
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  • Algorithmic Trading
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  • Digital Technology
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  • Intrusion Detection System (IDS)
  • Indonesia
  • hikikomori
  • Electronic evidence
  • network behavior
  • political polarisation
  • ontological inversion
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  • Cybercrimes
  • cryptocurrency, digital community, Metaverse
  • platformized childhood
  • Network Security
  • cyberstalking typologies
  • the internet
  • community media
  • cancel culture
  • Nigerian youths
  • academic publishing
  • Stress reduction
  • Moroccan cyber diplomacy
  • cyber-sovereignty
  • epistemic power
  • business technology adoption
  • Gender Identity
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  • health law
  • bullshit
  • fandom
  • Digital platforms
  • ethical development
  • threshold concept
  • world economy
  • inclusion
  • human-environment relationship
  • pew
  • literacy
  • family rituals
  • Peace diplomacy
  • Political Action
  • Psychological wellbeing
  • cyberattacks
  • critical discourse analysis
  • CNBC’s market section website
  • virtual embassy
  • Youtube
  • Discourse theory
  • feminism
  • internet addiction
  • cyber recruitment
  • Code
  • technology failure
  • corruption
  • Nigeria
  • Latin America
  • visual content analysis
  • Experiential learning
  • Persian social media
  • Visualization
  • 2024 Iranian presidential election
  • ethical considerations
  • cyberethical behaviour
  • generation (Gen Z) Z research
  • Afghan
  • comparative analysis
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  • Spillover effect
  • digital health
  • crowd creation Tehran annual of digital arts exhibition
  • internet of data (IoD)
  • social contract
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  • mental health technology
  • world summit on the information society
  • motivations
  • Traditional Values
  • e-service