Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 179
Number of Contributors 266
Article View 319,784
PDF Download 197,445
View Per Article 1786.5
PDF Download Per Article 1103.04
             --
Number of Submissions 281
Rejected Submissions 121
Rejection Rate 43
Accepted Submissions 135
Acceptance Rate 48
Time to Accept (Days) 74
Number of Indexing Databases 24
Number of Reviewers 147

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Iran
  • Instagram
  • media literacy
  • Facebook
  • Media
  • social networks
  • virtual space
  • Internet
  • surveillance capitalism
  • Globalization
  • media and information literacy
  • disinformation
  • Children
  • Twitter
  • artificial intelligence (AI)
  • Blockchain
  • Cybersecurity
  • Business Management
  • Education Policy
  • Filtering
  • Netnography
  • cybercrime
  • algorithmic bias
  • media ethics
  • Google
  • misinformation
  • Theoretical Framework
  • Covid-19
  • cybersecurity practices
  • Semiotics
  • serious games
  • Digital economy
  • future
  • empirical review
  • holistic education
  • Consumption
  • participatory culture
  • Social media use
  • sports management
  • Conceptual Framework
  • Women
  • human agency
  • digital art
  • Democracy
  • Virtual Education
  • mediatization
  • Self-Control
  • censorship
  • digital citizenship
  • Color theory
  • Culture
  • cyberstalking
  • Image
  • Literature Review
  • new media
  • AI
  • human-computer interaction
  • perception
  • online safety
  • digital technologies
  • E-commerce
  • fake news
  • microcelebrities
  • Marketing
  • digital Literacy
  • Regulation
  • Religious identity
  • technology
  • Digital media
  • cybercultural transgressions
  • Persian-language media
  • the information model
  • dual spacization
  • liminal space
  • Algorithmic Trading
  • clicktivism
  • Thirdspace
  • media and information literate cities
  • strategic games
  • AI governance
  • gen Z
  • media convergence
  • parental involvement
  • non-fungible token
  • love literacy
  • internet transformation
  • visual misinformation
  • brand purchase intention
  • interactive digital narrative
  • celanthropy
  • American artistic exceptionalism
  • strategic IT planning
  • self-esteem
  • media consumption
  • Traditional Values
  • moral decadence
  • platformized childhood
  • problematic mobile phone use
  • persian Twitter
  • Rational Choice Theory
  • Hawzeh members
  • workforce development
  • structure of feeling
  • Lifelong Learning
  • Digital Technology
  • online sharing
  • transgressive behaviors
  • ethical engagement
  • special education
  • Intrusion Detection System (IDS)
  • Electronic evidence
  • Indonesia
  • hikikomori
  • network behavior
  • scenario planning
  • political polarisation
  • ontological inversion
  • Cybercrimes
  • cryptocurrency, digital community, Metaverse
  • datafied society
  • Network Security
  • impersonation
  • the internet
  • qualitative research method
  • community media
  • digital health
  • cancel culture
  • Nigerian youths
  • academic publishing
  • Stress reduction
  • Moroccan cyber diplomacy
  • epistemic power
  • virtual capacity
  • Gender Identity
  • cyberspacen
  • health law
  • bullshit
  • fandom
  • Digital platforms
  • ethical development
  • threshold concept
  • world economy
  • inclusion
  • human-environment relationship
  • pew
  • literacy
  • ethical considerations
  • Peace diplomacy
  • Political Action
  • Psychological wellbeing
  • cyberattacks
  • critical discourse analysis
  • CNBC’s market section website
  • virtual embassy
  • technology failure
  • Youtube
  • Discourse theory
  • feminism
  • internet addiction
  • cyber recruitment
  • corruption
  • Nigeria
  • Latin America
  • Code
  • Experiential learning
  • Persian social media
  • Visualization
  • visual content analysis
  • generation (Gen Z) Z research
  • 2024 Iranian presidential election
  • family rituals
  • cyberethical behaviour
  • Afghan
  • activism
  • visual perception
  • comparative analysis
  • netizens
  • weak ties
  • marital life
  • Transtextuality
  • Moroccan cybersecurity
  • cyberactivism
  • business technology adoption
  • monitoring
  • Anime
  • Spillover effect
  • Smartphone addiction
  • analog technology
  • crowd creation Tehran annual of digital arts exhibition
  • internet of data (IoD)
  • social contract
  • brand generated content
  • mental health technology
  • e-service
  • Video games
  • motivations
  • internet information literacy