Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 187
Number of Contributors 280
Article View 329,542
PDF Download 208,526
View Per Article 1762.26
PDF Download Per Article 1115.11
             --
Number of Submissions 285
Rejected Submissions 121
Rejection Rate 42
Accepted Submissions 141
Acceptance Rate 49
Time to Accept (Days) 72
Number of Indexing Databases 24
Number of Reviewers 152

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Iran
  • Instagram
  • media literacy
  • Media
  • Facebook
  • social networks
  • surveillance capitalism
  • virtual space
  • Internet
  • disinformation
  • Children
  • media and information literacy
  • Globalization
  • artificial intelligence (AI)
  • Twitter
  • Cybersecurity
  • Blockchain
  • Netnography
  • Persian social media
  • media ethics
  • Digital economy
  • Image
  • digital technologies
  • AI governance
  • microcelebrities
  • algorithmic bias
  • Consumption
  • serious games
  • technology
  • cyberstalking
  • Semiotics
  • Culture
  • Business Management
  • AI
  • participatory culture
  • E-commerce
  • perception
  • misinformation
  • sports management
  • Google
  • Digital media
  • topic modeling
  • Color theory
  • future
  • human-computer interaction
  • Education Policy
  • cybercultural transgressions
  • Women
  • mediatization
  • digital natives
  • digital citizenship
  • Theoretical Framework
  • digital Literacy
  • Marketing
  • digital art
  • Literature Review
  • online safety
  • new media
  • Conceptual Framework
  • Self-Control
  • holistic education
  • Virtual Education
  • fake news
  • cybercrime
  • empirical review
  • Covid-19
  • Regulation
  • Religious identity
  • digital culture
  • censorship
  • cybersecurity practices
  • Democracy
  • human agency
  • Filtering
  • Social media use
  • Persian-language media
  • ontological inversion
  • Algorithmic Trading
  • liminal space
  • media and information literate cities
  • clicktivism
  • Thirdspace
  • gen Z
  • strategic games
  • digital trust
  • media convergence
  • visual misinformation
  • parental involvement
  • non-fungible token
  • love literacy
  • internet transformation
  • interactive digital narrative
  • brand purchase intention
  • celanthropy
  • media consumption
  • self-esteem
  • strategic IT planning
  • moral decadence
  • ethical engagement
  • Nigerian youths
  • problematic mobile phone use
  • decentralized media
  • Rational Choice Theory
  • persian Twitter
  • Hawzeh members
  • workforce development
  • structure of feeling
  • Lifelong Learning
  • Digital Technology
  • transgressive behaviors
  • online sharing
  • datafied society
  • special education
  • Intrusion Detection System (IDS)
  • Electronic evidence
  • hikikomori
  • Indonesia
  • network behavior
  • scenario planning
  • community media
  • political polarisation
  • framing theory
  • Cybercrimes
  • platformized childhood
  • American artistic exceptionalism
  • cancel culture
  • Moroccan cybersecurity
  • epistemic power
  • Gender Identity
  • netizens
  • cyberspacen
  • qualitative research method
  • academic publishing
  • Stress reduction
  • Moroccan cyber diplomacy
  • health law
  • Digital platforms
  • bullshit
  • ethical development
  • world economy
  • threshold concept
  • fandom
  • human-environment relationship
  • Visualization
  • pew
  • Political Action
  • automated journalism
  • Psychological wellbeing
  • CNBC’s market section website
  • comparative analysis
  • critical discourse analysis
  • technology failure
  • virtual embassy
  • cyber recruitment
  • Youtube
  • cyberethical behaviour
  • Afghan
  • visual content analysis
  • monitoring
  • 2024 Iranian presidential election
  • Anime
  • brand generated content
  • world summit on the information society
  • Code
  • Social capital
  • internet addiction
  • feminism
  • Discourse theory
  • corruption
  • Nigeria
  • Latin America
  • computational communication
  • cyberattacks
  • Experiential learning
  • e-service
  • India-China AI rivalry
  • generation (Gen Z) Z research
  • ethical considerations
  • Peace diplomacy
  • family rituals
  • Responsible artificial intelligence
  • internet information literacy
  • inclusion
  • activism
  • visual perception
  • analog technology
  • digital narratives
  • motivations
  • weak ties
  • Transtextuality
  • marital life
  • literacy
  • cyberactivism
  • business technology adoption
  • virtual capacity
  • Meta-analysis
  • medical education