Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 183
Number of Contributors 275
Article View 325,271
PDF Download 203,504
View Per Article 1777.44
PDF Download Per Article 1112.04
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Number of Submissions 284
Rejected Submissions 121
Rejection Rate 43
Accepted Submissions 138
Acceptance Rate 49
Time to Accept (Days) 73
Number of Indexing Databases 24
Number of Reviewers 150

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Instagram
  • Iran
  • media literacy
  • Media
  • Facebook
  • social networks
  • surveillance capitalism
  • Internet
  • virtual space
  • Globalization
  • disinformation
  • Twitter
  • Blockchain
  • media and information literacy
  • artificial intelligence (AI)
  • Children
  • Cybersecurity
  • perception
  • topic modeling
  • Virtual Education
  • Netnography
  • Marketing
  • digital technologies
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  • Social media use
  • AI
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  • Digital media
  • Business Management
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  • Culture
  • Theoretical Framework
  • participatory culture
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  • Digital economy
  • Education Policy
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  • human agency
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  • Image
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  • Literature Review
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  • Covid-19
  • Regulation
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  • Conceptual Framework
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  • Women
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  • dual spacization
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  • Digital Technology
  • transgressive behaviors
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  • moral decadence
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  • Electronic evidence
  • Indonesia
  • hikikomori
  • Intrusion Detection System (IDS)
  • network behavior
  • ontological inversion
  • political polarisation
  • scenario planning
  • Cybercrimes
  • cryptocurrency, digital community, Metaverse
  • media consumption
  • cyberstalking typologies
  • Network Security
  • the internet
  • Nigerian youths
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  • datafied society
  • qualitative research method
  • community media
  • Spillover effect
  • cancel culture
  • platformized childhood
  • American artistic exceptionalism
  • Stress reduction
  • Moroccan cyber diplomacy
  • epistemic power
  • Gender Identity
  • bullshit
  • cyberspacen
  • weak ties
  • health law
  • fandom
  • Digital platforms
  • ethical development
  • threshold concept
  • world economy
  • Peace diplomacy
  • human-environment relationship
  • pew
  • literacy
  • generation (Gen Z) Z research
  • Political Action
  • CNBC’s market section website
  • Psychological wellbeing
  • Latin America
  • critical discourse analysis
  • Afghan
  • corruption
  • virtual embassy
  • technology failure
  • feminism
  • Youtube
  • cyberethical behaviour
  • Nigeria
  • internet addiction
  • automated journalism
  • cyberattacks
  • Experiential learning
  • Code
  • Visualization
  • 2024 Iranian presidential election
  • family rituals
  • visual content analysis
  • ethical considerations
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  • inclusion
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  • netizens
  • Discourse theory
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  • marital life
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  • comparative analysis
  • business technology adoption
  • virtual capacity
  • cyberactivism
  • Anime
  • Smartphone addiction
  • digital health
  • child influencers
  • crowd creation Tehran annual of digital arts exhibition
  • internet of data (IoD)
  • social contract
  • computational communication
  • Video games
  • brand generated content