Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 11
Number of Issues 20
Number of Articles 189
Number of Contributors 282
Article View 336,999
PDF Download 213,489
View Per Article 1783.06
PDF Download Per Article 1129.57
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Number of Submissions 293
Rejected Submissions 125
Rejection Rate 43
Accepted Submissions 141
Acceptance Rate 48
Time to Accept (Days) 72
Number of Indexing Databases 24
Number of Reviewers 154

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 11, Issue 1, January 2027, Pages 1-459 

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Iran
  • Instagram
  • media literacy
  • Facebook
  • Media
  • social networks
  • surveillance capitalism
  • virtual space
  • Internet
  • Netnography
  • Globalization
  • artificial intelligence (AI)
  • Blockchain
  • media and information literacy
  • disinformation
  • Children
  • Twitter
  • Cybersecurity
  • Persian social media
  • digital citizenship
  • misinformation
  • human-computer interaction
  • Self-Control
  • cybercrime
  • topic modeling
  • Virtual Education
  • Consumption
  • serious games
  • digital technologies
  • Culture
  • media ethics
  • Semiotics
  • sports management
  • participatory culture
  • Digital economy
  • AI
  • Filtering
  • perception
  • Covid-19
  • Google
  • Digital media
  • digital culture
  • Social media use
  • Women
  • Literature Review
  • new media
  • AI governance
  • Education Policy
  • mediatization
  • cyberstalking
  • Religious identity
  • Color theory
  • Regulation
  • microcelebrities
  • empirical review
  • fake news
  • holistic education
  • Conceptual Framework
  • E-commerce
  • online safety
  • digital art
  • algorithmic bias
  • Image
  • Democracy
  • technology
  • Marketing
  • digital Literacy
  • Theoretical Framework
  • digital natives
  • censorship
  • cybersecurity practices
  • cybercultural transgressions
  • human agency
  • future
  • Business Management
  • Algorithmic Trading
  • Intrusion Detection System (IDS)
  • liminal space
  • media and information literate cities
  • strategic games
  • clicktivism
  • Thirdspace
  • gen Z
  • media convergence
  • parental involvement
  • internet transformation
  • visual misinformation
  • brand purchase intention
  • strategic IT planning
  • love literacy
  • interactive digital narrative
  • celanthropy
  • American artistic exceptionalism
  • self-esteem
  • datafied society
  • qualitative research method
  • non-fungible token
  • community media
  • cancel culture
  • Nigerian youths
  • ethical engagement
  • moral decadence
  • media consumption
  • problematic mobile phone use
  • decentralized media
  • persian Twitter
  • Rational Choice Theory
  • Hawzeh members
  • workforce development
  • structure of feeling
  • Lifelong Learning
  • Digital Technology
  • transgressive behaviors
  • online sharing
  • epistemic power
  • special education
  • Electronic evidence
  • Indonesia
  • hikikomori
  • Gender Identity
  • network behavior
  • scenario planning
  • political polarisation
  • platformized childhood
  • academic publishing
  • cyberspacen
  • weak ties
  • health law
  • Digital platforms
  • activism
  • ethical development
  • bullshit
  • fandom
  • Stress reduction
  • Moroccan cyber diplomacy
  • world economy
  • human-environment relationship
  • threshold concept
  • ethical considerations
  • generation (Gen Z) Z research
  • Political Action
  • pew
  • Psychological wellbeing
  • cyberattacks
  • critical discourse analysis
  • digital piracy
  • corruption
  • post-television cultural
  • CNBC’s market section website
  • comparative analysis
  • virtual embassy
  • cyber recruitment
  • Discourse theory
  • Youtube
  • 2024 Iranian presidential election
  • cyberethical behaviour
  • s communication style
  • brand generated content
  • computational communication
  • Video games
  • e-service
  • world summit on the information society
  • motivations
  • Anime
  • monitoring
  • visual content analysis
  • Code
  • Social capital
  • internet addiction
  • feminism
  • technology failure
  • internet information literacy
  • Nigeria
  • Latin America
  • automated journalism
  • medical education
  • Experiential learning
  • India-China AI rivalry
  • Visualization
  • Meta-analysis
  • Peace diplomacy
  • Public Sphere
  • family rituals
  • Responsible artificial intelligence
  • inclusion
  • analog technology
  • neoliberal capitalism
  • Afghan
  • visual perception
  • digital narratives
  • netizens
  • literacy
  • marital life
  • Transtextuality
  • Moroccan cybersecurity
  • cyberactivism
  • media construct