Journal of Cyberspace Studies

Journal of Cyberspace Studies

Number of Volumes 10
Number of Issues 19
Number of Articles 185
Number of Contributors 277
Article View 327,162
PDF Download 205,755
View Per Article 1768.44
PDF Download Per Article 1112.19
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Number of Submissions 284
Rejected Submissions 121
Rejection Rate 43
Accepted Submissions 140
Acceptance Rate 49
Time to Accept (Days) 72
Number of Indexing Databases 24
Number of Reviewers 150

The Journal of Cyberspace Studies [JCSS] is an international peer-reviewed open access journal with no publication charges, costs or fees for publication.

The JCSS is biannually published by University of Tehran on behalf of the “Cyberspace Policy Research Center” and the “UNESCO Chair on Cyberspace and Culture: Dual Spacization of the World” with links to UNESCO's IFAP thematic priorities.

The journal aims to contribute to the reinvigoration of the interdisciplinary intersections of cyberspace studies, and to provide a leading scholarly platform for publishing contributions to the field.

 

All potential proposals, position papers, initial abstracts and enquiries should be directed to: jcss@ut.ac.ir.

 

 Committee on Publication Ethics 

The JCSS is a member of the Committee on Publication Ethics (COPE) and is committed to upholding the integrity of the academic record.

 
 
 
 

Creative Commons License
The published articles in the JCSS are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Current Issue: Volume 10, Issue 2, July 2026, Pages 341-701 

Gaming platform monetization models and strategies for startup success: A case study from India

Pages 555-581

10.22059/jcss.2025.404099.1189

Nahid Pourrostami, Mohammad Ali Mousavi, Maziyar Mozaffari Falarti, Sahar Hossein Babaei Mamaghani

Keywords Cloud

  • Social media
  • Artificial Intelligence
  • cyberspace
  • Iran
  • Instagram
  • media literacy
  • Facebook
  • Media
  • social networks
  • Internet
  • virtual space
  • surveillance capitalism
  • disinformation
  • media and information literacy
  • Cybersecurity
  • Netnography
  • Children
  • Blockchain
  • Twitter
  • artificial intelligence (AI)
  • Globalization
  • Persian social media
  • digital culture
  • digital citizenship
  • Image
  • human-computer interaction
  • serious games
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  • Consumption
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  • Social media use
  • Women
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  • Self-Control
  • Education Policy
  • mediatization
  • Religious identity
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  • Color theory
  • digital Literacy
  • Marketing
  • digital art
  • Literature Review
  • online safety
  • Conceptual Framework
  • holistic education
  • Democracy
  • Theoretical Framework
  • Virtual Education
  • fake news
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  • empirical review
  • Covid-19
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  • transgressive behaviors
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  • special education
  • hikikomori
  • Intrusion Detection System (IDS)
  • Electronic evidence
  • Indonesia
  • network behavior
  • political polarisation
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  • ontological inversion
  • platformized childhood
  • Cybercrimes
  • cryptocurrency, digital community, Metaverse
  • the information model
  • academic publishing
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  • Gender Identity
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  • Stress reduction
  • Moroccan cyber diplomacy
  • cyber-sovereignty
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  • digital narratives
  • health law
  • Digital platforms
  • ethical development
  • bullshit
  • fandom
  • world economy
  • human-environment relationship
  • threshold concept
  • Peace diplomacy
  • Visualization
  • Political Action
  • pew
  • comparative analysis
  • Psychological wellbeing
  • Latin America
  • critical discourse analysis
  • virtual embassy
  • Youtube
  • CNBC’s market section website
  • Afghan
  • Code
  • cyber recruitment
  • visual content analysis
  • monitoring
  • 2024 Iranian presidential election
  • cyberethical behaviour
  • internet addiction
  • feminism
  • technology failure
  • corruption
  • Nigeria
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  • automated journalism
  • cyberattacks
  • Experiential learning
  • brand generated content
  • India-China AI rivalry
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  • ethical considerations
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  • world summit on the information society
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  • marital life
  • Moroccan cybersecurity
  • literacy
  • business technology adoption
  • virtual capacity
  • cyberactivism
  • Smartphone addiction
  • Spillover effect
  • digital health
  • child influencers
  • internet information literacy